Once per session, when attempting to purchase a legally available item, reduce its Rarity by 1 per rank of Know Somebody.
Ranked
5 XP
Action
Know Somebody
Once per session, when attempting to purchase a legally available item, reduce its Rarity by 1 per rank of Know Somebody.
Ranked
5 XP
Action
Know Somebody
Once per session, when attempting to purchase a legally available item, reduce its Rarity by 1 per rank of Know Somebody.
Ranked
20 XP
Action
Know Somebody
Once per session, when attempting to purchase a legally available item, reduce its Rarity by 1 per rank of Know Somebody.
Ranked
20 XP
Action
Smooth Talker
When first acquired, choose Charm, Coercion, Deception, or Negotiation. When making checks with that skill, spend to gain additional equal to ranks in Smooth Talker.
Ranked
5 XP
Action
Smooth Talker
When first acquired, choose Charm, Coercion, Deception, or Negotiation. When making checks with that skill, spend to gain additional equal to ranks in Smooth Talker.
Ranked
5 XP
Passive
Wheel and Deal
When selling goods legally, gain 10% more credits per rank of Wheel and Deal.
Ranked
5 XP
Passive
Wheel and Deal
When selling goods legally, gain 10% more credits per rank of Wheel and Deal.
Ranked
5 XP
Passive
Wheel and Deal
When selling goods legally, gain 10% more credits per rank of Wheel and Deal.
Ranked
15 XP
Passive
Wheel and Deal
When selling goods legally, gain 10% more credits per rank of Wheel and Deal.
Ranked
15 XP
Passive
Grit
Gain +1 Strain Threshold.
Ranked
5 XP
Passive
Grit
Gain +1 Strain Threshold.
Ranked
5 XP
Action
Smooth Talker
When first acquired, choose Charm, Coercion, Deception, or Negotiation. When making checks with that skill, spend to gain additional equal to ranks in Smooth Talker.
Ranked
10 XP
Action
Smooth Talker
When first acquired, choose Charm, Coercion, Deception, or Negotiation. When making checks with that skill, spend to gain additional equal to ranks in Smooth Talker.
Ranked
10 XP
Action
Greased Palms
Before making a social check, may spend up to 50 credits per rank of Greased Palms to upgrade the ability of the check once for every 50 credits spent.
Ranked
10 XP
Action
Greased Palms
Before making a social check, may spend up to 50 credits per rank of Greased Palms to upgrade the ability of the check once for every 50 credits spent.
Ranked
10 XP
Action
Master Merchant
When buying/selling goods, or paying off/taking more Obligation, suffer 2 Strain to buy for 25% less, sell for 25% more, buy off 1 more Obligation, or take 1 less.
10 XP
Action
Master Merchant
When buying/selling goods, or paying off/taking more Obligation, suffer 2 Strain to buy for 25% less, sell for 25% more, buy off 1 more Obligation, or take 1 less.
10 XP
Passive
Toughened
Gain +2 Wound Threshold.
Ranked
10 XP
Passive
Toughened
Gain +2 Wound Threshold.
Ranked
10 XP
Passive
Toughened
Gain +2 Wound Threshold.
Ranked
25 XP
Passive
Toughened
Gain +2 Wound Threshold.
Ranked
25 XP
Passive
Grit
Gain +1 Strain Threshold.
Ranked
15 XP
Passive
Grit
Gain +1 Strain Threshold.
Ranked
15 XP
Passive
Grit
Gain +1 Strain Threshold.
Ranked
15 XP
Passive
Grit
Gain +1 Strain Threshold.
Ranked
15 XP
Action
Bought Info
Instead of making a Knowledge check, may take the Bought Info action; spend credits equal to 50 times the difficulty of the check to pass with one .
15 XP
Action
Bought Info
Instead of making a Knowledge check, may take the Bought Info action; spend credits equal to 50 times the difficulty of the check to pass with one .
15 XP
Passive
Sound Investments
At the start of each session, gain 100 credits for each rank of Sound Investments.
Ranked
20 XP
Passive
Sound Investments
At the start of each session, gain 100 credits for each rank of Sound Investments.
Ranked
20 XP
Passive
Sound Investments
At the start of each session, gain 100 credits for each rank of Sound Investments.
Ranked
20 XP
Passive
Sound Investments
At the start of each session, gain 100 credits for each rank of Sound Investments.
Ranked
20 XP
Maneuver
Intense Focus
Perform Intense Focus maneuver; suffer 1 Strain and upgrade the ability of the next skill check made.
20 XP
Maneuver
Intense Focus
Perform Intense Focus maneuver; suffer 1 Strain and upgrade the ability of the next skill check made.
20 XP
Passive
Superior Reflexes
Gain +1 Melee Defense.
25 XP
Passive
Superior Reflexes
Gain +1 Melee Defense.
25 XP
Action
Natural Negotiator
Once per session, may re-roll any one Cool or Negotiation check.
25 XP
Action
Natural Negotiator
Once per session, may re-roll any one Cool or Negotiation check.
25 XP
Passive
Dedication
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Ranked
25 XP
Passive
Dedication
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.