Name | Skill | Damage | Crit | Range | Qualities |
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Name | D100 | Severity | Result |
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Propagandist | ||
Passive Grit Gain +1 Strain Threshold Ranked 5 XP Passive Grit Gain +1 Strain Threshold Ranked 5 XP Passive Positive Spin When any character’s Duty would increase, increase it by an additional 1 per rank of Positive Spin. Ranked 5 XP Passive Positive Spin When any character’s Duty would increase, increase it by an additional 1 per rank of Positive Spin. Ranked 5 XP Passive In the Know Remove :K: up to ranks of In The Know from checks to get information from people or to disseminate news. Minion NPCs do not realise this character’s allegiance in interviews. Ranked 5 XP Passive In the Know Remove :K: up to ranks of In The Know from checks to get information from people or to disseminate news. Minion NPCs do not realise this character’s allegiance in interviews. Ranked 5 XP Action Cutting Question Once per encounter, when making a Coercion check, the character may use Deception instead. 5 XP Action Cutting Question Once per encounter, when making a Coercion check, the character may use Deception instead. 5 XP Passive In the Know Remove :K: up to ranks of In The Know from checks to get information from people or to disseminate news. Minion NPCs do not realise this character’s allegiance in interviews. Ranked 10 XP Passive In the Know Remove :K: up to ranks of In The Know from checks to get information from people or to disseminate news. Minion NPCs do not realise this character’s allegiance in interviews. Ranked 10 XP Action Improved Positive Spin Once per session, of no PC’s Duty is triggered, make a Charm check, reducing the difficulty by 1 per rank of Positive Spin, to have 1 PC’s Duty triggered. 10 XP Action Improved Positive Spin Once per session, of no PC’s Duty is triggered, make a Charm check, reducing the difficulty by 1 per rank of Positive Spin, to have 1 PC’s Duty triggered. 10 XP Passive Positive Spin When any character’s Duty would increase, increase it by an additional 1 per rank of Positive Spin. Ranked 10 XP Passive Positive Spin When any character’s Duty would increase, increase it by an additional 1 per rank of Positive Spin. Ranked 10 XP Passive Toughened Gain +2 Wound Threshold Ranked 10 XP Passive Toughened Gain +2 Wound Threshold Ranked 10 XP Passive Confidence May decrease the difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. Ranked 15 XP Passive Confidence May decrease the difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. Ranked 15 XP Passive Grit Gain +1 Strain Threshold Ranked 15 XP Passive Grit Gain +1 Strain Threshold Ranked 15 XP Passive Well-Rounded Choose any two skills. They permanently become career skills. 15 XP Passive Well-Rounded Choose any two skills. They permanently become career skills. 15 XP Action Bad Press Once per session, choose an organization and make a Deception check. On success, members reduce their Wound Thresholds by 1, plus 1 per until the end of the session. 15 XP Action Bad Press Once per session, choose an organization and make a Deception check. On success, members reduce their Wound Thresholds by 1, plus 1 per until the end of the session. 15 XP Passive Toughened Gain +2 Wound Threshold Ranked 20 XP Passive Toughened Gain +2 Wound Threshold Ranked 20 XP Passive Confidence May decrease the difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. Ranked 20 XP Passive Confidence May decrease the difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. Ranked 20 XP Action Dodge When targeted in combat, may use a Dodge incidental. Suffer Strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number. Ranked 20 XP Action Dodge When targeted in combat, may use a Dodge incidental. Suffer Strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number. Ranked 20 XP Action Informant Once per session, may reveal a contact who can shed light on a chosen subject. 20 XP Action Informant Once per session, may reveal a contact who can shed light on a chosen subject. 20 XP Passive In the Know Remove :K: up to ranks of In The Know from checks to get information from people or to disseminate news. Minion NPCs do not realise this character’s allegiance in interviews. Ranked 25 XP Passive In the Know Remove :K: up to ranks of In The Know from checks to get information from people or to disseminate news. Minion NPCs do not realise this character’s allegiance in interviews. Ranked 25 XP Action Improved In the Know Once per session, may make an opposed Deception vs. Vigilance check, downgrading the difficulty once per rank of In the Know, to have the target believe specific false information. 25 XP Action Improved In the Know Once per session, may make an opposed Deception vs. Vigilance check, downgrading the difficulty once per rank of In the Know, to have the target believe specific false information. 25 XP Passive Dedication Gain +1 to a single Characteristic. This cannot bring a characteristic above 6. Ranked 25 XP Passive Dedication Gain +1 to a single Characteristic. This cannot bring a characteristic above 6. Ranked 25 XP Passive Positibe Spin When any character’s Duty would increase, increase it by an additional 1 per rank of Positive Spin. Ranked 25 XP Passive Positibe Spin When any character’s Duty would increase, increase it by an additional 1 per rank of Positive Spin. Ranked 25 XP |
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Background | ||
Motivation | ||
Desire, Fear, Strength, Flaw | ||
Name | Amount | Description | Triggered |
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General | ||