Remove per rank of Plausible Deniability from all Coercion and Deception checks.
Ranked
5 XP
Passive
Plausible Deniability
Remove per rank of Plausible Deniability from all Coercion and Deception checks.
Ranked
5 XP
Passive
Plausible Deniability
Remove per rank of Plausible Deniability from all Coercion and Deception checks.
Ranked
10 XP
Passive
Plausible Deniability
Remove per rank of Plausible Deniability from all Coercion and Deception checks.
Ranked
10 XP
Passive
Plausible Deniability
Remove per rank of Plausible Deniability from all Coercion and Deception checks.
Ranked
20 XP
Passive
Plausible Deniability
Remove per rank of Plausible Deniability from all Coercion and Deception checks.
Ranked
20 XP
Passive
Nobody's Fool
May upgrade the difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody’s Fool.
Ranked
5 XP
Passive
Nobody's Fool
May upgrade the difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody’s Fool.
Ranked
5 XP
Passive
Nobody's Fool
May upgrade the difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody’s Fool.
Ranked
10 XP
Passive
Nobody's Fool
May upgrade the difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody’s Fool.
Ranked
10 XP
Passive
Grit
Gain +1 Strain Threshold.
Ranked
5 XP
Passive
Grit
Gain +1 Strain Threshold.
Ranked
5 XP
Passive
Grit
Gain +1 Strain Threshold.
Ranked
15 XP
Passive
Grit
Gain +1 Strain Threshold.
Ranked
15 XP
Passive
Grit
Gain +1 Strain Threshold.
Ranked
20 XP
Passive
Grit
Gain +1 Strain Threshold.
Ranked
20 XP
Passive
Grit
Gain +1 Strain Threshold.
Ranked
20 XP
Passive
Grit
Gain +1 Strain Threshold.
Ranked
20 XP
Passive
Confidence
May decrease the difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.
Ranked
5 XP
Passive
Confidence
May decrease the difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.
Ranked
5 XP
Action
Discredit
Once per encounter, may take the Discredit action; make a Deception check to upgrade the difficulty of a target’s social checks once plus once for every until the end of the encounter.
10 XP
Action
Discredit
Once per encounter, may take the Discredit action; make a Deception check to upgrade the difficulty of a target’s social checks once plus once for every until the end of the encounter.
10 XP
Passive
Supporting Evidence
When assisting an ally with a Charm, Deception, Leadership, or Negotiation check, add an automatic per rank of Supporting Evidence.
Ranked
10 XP
Passive
Supporting Evidence
When assisting an ally with a Charm, Deception, Leadership, or Negotiation check, add an automatic per rank of Supporting Evidence.
Ranked
10 XP
Incidental
Encouraging Words
After an Engaged ally fails a check, may suffer 1 Strain to assist that ally’s next check this encounter as an out of turn incidental.
15 XP
Incidental
Encouraging Words
After an Engaged ally fails a check, may suffer 1 Strain to assist that ally’s next check this encounter as an out of turn incidental.
15 XP
Action
Improved Plausible Deniability
May take an improved Plausible Deniability action; make a Coercion check to convince one bystander per ranks of Plausible Deniability to depart quietly.
15 XP
Action
Improved Plausible Deniability
May take an improved Plausible Deniability action; make a Coercion check to convince one bystander per ranks of Plausible Deniability to depart quietly.
15 XP
Incidental
Twisted Words
When targeted by a social check, may spend or and suffer 1 Strain as an out-of-turn incidental to inflict Strain equal to ranks in Coercion onto the speaker.
15 XP
Incidental
Twisted Words
When targeted by a social check, may spend or and suffer 1 Strain as an out-of-turn incidental to inflict Strain equal to ranks in Coercion onto the speaker.
15 XP
Passive
Supporting Evidence
When assisting an ally with a Charm, Deception, Leadership, or Negotiation check, add an automatic per rank of Supporting Evidence.
Ranked
20 XP
Passive
Supporting Evidence
When assisting an ally with a Charm, Deception, Leadership, or Negotiation check, add an automatic per rank of Supporting Evidence.
Ranked
20 XP
Action
Blackmail
When an NPC exceeds his Strain Threshold, may spend a Destiny Point to convince that NPC to perform a single task of choice instead.
25 XP
Action
Blackmail
When an NPC exceeds his Strain Threshold, may spend a Destiny Point to convince that NPC to perform a single task of choice instead.
25 XP
Passive
Dedication
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Ranked
25 XP
Passive
Dedication
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Ranked
25 XP
Action
Interjection
After another character makes a social check, may use interjection incidental; suffer 3 Strain to make a Vigilance check to add or equal to , and or equal to to the check.
25 XP
Action
Interjection
After another character makes a social check, may use interjection incidental; suffer 3 Strain to make a Vigilance check to add or equal to , and or equal to to the check.
25 XP
Action
Contingency Plan
May spend one Destiny Point to recover Strain equal to ranks in Cunning.
25 XP
Action
Contingency Plan
May spend one Destiny Point to recover Strain equal to ranks in Cunning.