Name | Skill | Damage | Crit | Range | Qualities |
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Name | D100 | Severity | Result |
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Commodore | ||
Passive Solid The character repairs +1 Hull Trauma per rank of Solid Repairs whenever he repairs a starship or vehicle. Ranked 5 XP Passive Solid The character repairs +1 Hull Trauma per rank of Solid Repairs whenever he repairs a starship or vehicle. Ranked 5 XP Passive Command Add per rank of Command to all Leadership checks. Affected targets to all Discipline checks for the next 24 hours. Ranked 5 XP Passive Command Add per rank of Command to all Leadership checks. Affected targets to all Discipline checks for the next 24 hours. Ranked 5 XP Action Rapid Reaction Suffer a number of Strain up to ranks in Rapid Reaction to add an equal number of to initiative checks. Ranked 5 XP Action Rapid Reaction Suffer a number of Strain up to ranks in Rapid Reaction to add an equal number of to initiative checks. Ranked 5 XP Passive Galaxy Mapper Remove per rank of Galaxy Mapper from all Astrogation checks. Astrogation checks take half the usual time. Ranked 5 XP Passive Galaxy Mapper Remove per rank of Galaxy Mapper from all Astrogation checks. Astrogation checks take half the usual time. Ranked 5 XP Action Known Schematic Once per session, may perform the Known Schematic maneuver; make a Knowledge (Education) check to gain familiarity with a building or ship’s design. 10 XP Action Known Schematic Once per session, may perform the Known Schematic maneuver; make a Knowledge (Education) check to gain familiarity with a building or ship’s design. 10 XP Passive Commanding Presence Remove per rank of Commanding Presence from all Leadership and Cool checks. Ranked Passive Commanding Presence Remove per rank of Commanding Presence from all Leadership and Cool checks. Ranked Passive Grit Gain +1 Strain Threshold Ranked 10 XP Passive Grit Gain +1 Strain Threshold Ranked 10 XP Action Familiar Suns Once per session, may perform the Familiar Suns maneuver; make a Knowledge (Outer Rim) check to reveal the current type of environment and other useful information. 10 XP Action Familiar Suns Once per session, may perform the Familiar Suns maneuver; make a Knowledge (Outer Rim) check to reveal the current type of environment and other useful information. 10 XP Passive Solid Repairs The character repairs +1 Hull Trauma per rank of Solid Repairs whenever he repairs a starship or vehicle. Ranked 15 XP Passive Solid Repairs The character repairs +1 Hull Trauma per rank of Solid Repairs whenever he repairs a starship or vehicle. Ranked 15 XP Passive Command Add per rank of Command to all Leadership checks. Affected targets to all Discipline checks for the next 24 hours. Ranked 15 XP Passive Command Add per rank of Command to all Leadership checks. Affected targets to all Discipline checks for the next 24 hours. Ranked 15 XP Action Rapid Reaction Suffer a number of Strain up to ranks in Rapid Reaction to add an equal number of to initiative checks. Ranked 15 XP Action Rapid Reaction Suffer a number of Strain up to ranks in Rapid Reaction to add an equal number of to initiative checks. Ranked 15 XP Passive Galaxy Mapper Remove per rank of Galaxy Mapper from all Astrogation checks. Astrogation checks take half the usual time. Ranked 15 XP Passive Galaxy Mapper Remove per rank of Galaxy Mapper from all Astrogation checks. Astrogation checks take half the usual time. Ranked 15 XP Action Hold Together May spend a Destiny Point to use a Hold Together incidental immediately after the vehicle or starship takes damage to turn it into System Strain instead. 20 XP Action Hold Together May spend a Destiny Point to use a Hold Together incidental immediately after the vehicle or starship takes damage to turn it into System Strain instead. 20 XP Passive Commanding Presence Remove per rank of Commanding Presence from all Leadership and Cool checks. Ranked 20 XP Passive Commanding Presence Remove per rank of Commanding Presence from all Leadership and Cool checks. Ranked 20 XP Passive Grit Gain +1 Strain Threshold Ranked 20 XP Passive Grit Gain +1 Strain Threshold Ranked 20 XP Action Master Starhopper Once per round, suffer 2 Strain to decrease the difficulty of the next Astrogation checl by 1 to a minimum of . 20 XP Action Master Starhopper Once per round, suffer 2 Strain to decrease the difficulty of the next Astrogation checl by 1 to a minimum of . 20 XP Passive Solid Repairs The character repairs +1 Hull Trauma per rank of Solid Repairs whenever he repairs a starship or vehicle. Ranked 25 XP Passive Solid Repairs The character repairs +1 Hull Trauma per rank of Solid Repairs whenever he repairs a starship or vehicle. Ranked 25 XP Action Fire Control Take the Fire Control action; all combat checks made from this starship or vehicle count their target’s Silhouette as 1 higher until the beginning of the next turn. 25 XP Action Fire Control Take the Fire Control action; all combat checks made from this starship or vehicle count their target’s Silhouette as 1 higher until the beginning of the next turn. 25 XP Passive Dedication Gain +1 to a single Characteristic. This cannot bring a characteristic above 6. Ranked 25 XP Passive Dedication Gain +1 to a single Characteristic. This cannot bring a characteristic above 6. Ranked 25 XP Passive Galaxy Mapper Remove per rank of Galaxy Mapper from all Astrogation checks. Astrogation checks take half the usual time. Ranked 25 XP Passive Galaxy Mapper Remove per rank of Galaxy Mapper from all Astrogation checks. Astrogation checks take half the usual time. Ranked 25 XP |
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Desire, Fear, Strength, Flaw | ||
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General | ||