Name | Skill | Damage | Crit | Range | Qualities |
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Name | D100 | Severity | Result |
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Tactician | ||
Passive Outdoorsman Remove per rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel times by half. Ranked 5 XP Passive Outdoorsman Remove per rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel times by half. Ranked 5 XP Passive Outdoorsman Remove per rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel times by half. Ranked 10 XP Passive Outdoorsman Remove per rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel times by half. Ranked 10 XP Action Natural Outdoorsman Once per session, may re-roll any one Resilience or Survival check. 15 XP Action Natural Outdoorsman Once per session, may re-roll any one Resilience or Survival check. 15 XP Passive Commanding Presence Remove per rank of Commanding Presence from all Leadership and Cool checks. Ranked 5 XP Passive Commanding Presence Remove per rank of Commanding Presence from all Leadership and Cool checks. Ranked 5 XP Passive Commanding Presence Remove per rank of Commanding Presence from all Leadership and Cool checks. Ranked 20 XP Passive Commanding Presence Remove per rank of Commanding Presence from all Leadership and Cool checks. Ranked 20 XP Action Side Step Once per round, as a maneuver, suffer Strain up to ranks in Side Step to upgrade the difficulty of all incoming ranged attacks made by that number for the next round. Ranked 5 XP Action Side Step Once per round, as a maneuver, suffer Strain up to ranks in Side Step to upgrade the difficulty of all incoming ranged attacks made by that number for the next round. Ranked 5 XP Passive Swift Do not suffer usual penalties for moving through difficult terrain. 10 XP Passive Swift Do not suffer usual penalties for moving through difficult terrain. 10 XP Incidental Quick Draw Once per round, draw or holster a weapon or accessible item as an incidental. 10 XP Incidental Quick Draw Once per round, draw or holster a weapon or accessible item as an incidental. 10 XP Passive Confidence May decrease the difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. Ranked 10 XP Passive Confidence May decrease the difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. Ranked 10 XP Passive Toughened Gain +2 Wound Threshold. Ranked 5 XP Passive Toughened Gain +2 Wound Threshold. Ranked 5 XP Passive Toughened Gain +2 Wound Threshold. Ranked 15 XP Passive Toughened Gain +2 Wound Threshold. Ranked 15 XP Maneuver Body Guard Once per round, as a maneuver, guard an Engaged ally. Suffer Strain up to ranks in Body Guard to upgrade the difficulty of attacks against that ally by that number until the start of next turn. Ranked 15 XP Maneuver Body Guard Once per round, as a maneuver, guard an Engaged ally. Suffer Strain up to ranks in Body Guard to upgrade the difficulty of attacks against that ally by that number until the start of next turn. Ranked 15 XP Maneuver Body Guard Once per round, as a maneuver, guard an Engaged ally. Suffer Strain up to ranks in Body Guard to upgrade the difficulty of attacks against that ally by that number until the start of next turn. Ranked 15 XP Maneuver Body Guard Once per round, as a maneuver, guard an Engaged ally. Suffer Strain up to ranks in Body Guard to upgrade the difficulty of attacks against that ally by that number until the start of next turn. Ranked 15 XP Passive Confidence May decrease the difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. Ranked 20 XP Passive Confidence May decrease the difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. Ranked 20 XP Action Field Commander Take the Field Commander action; make a Leadership check. A number of allies equal to Presence may immediately suffer 1 Strain to perform a free maneuver. 20 XP Action Field Commander Take the Field Commander action; make a Leadership check. A number of allies equal to Presence may immediately suffer 1 Strain to perform a free maneuver. 20 XP Maneuver Side Step Once per round, as a maneuver, suffer Strain up to ranks in Side Step to upgrade the difficulty of all incoming ranged attacks made by that number for the next round. Ranked 20 XP Maneuver Side Step Once per round, as a maneuver, suffer Strain up to ranks in Side Step to upgrade the difficulty of all incoming ranged attacks made by that number for the next round. Ranked 20 XP Passive Dedication Gain +1 to a single characteristic. This cannot bring a characteristic above 6. Ranked 25 XP Passive Dedication Gain +1 to a single characteristic. This cannot bring a characteristic above 6. Ranked 25 XP Passive Improved Field Commander The Field Commander action affects allies equal to double Presence, and may spend to allow allies to suffer 1 Strain to perform 1 action instead. 25 XP Passive Improved Field Commander The Field Commander action affects allies equal to double Presence, and may spend to allow allies to suffer 1 Strain to perform 1 action instead. 25 XP Action Natural Leader Once per session, may re-roll any one Cool or Leadership check. 25 XP Action Natural Leader Once per session, may re-roll any one Cool or Leadership check. 25 XP Action Coordinated Assault Perform the Coordinated Assault maneuver to add to combat checks for a number of Engaged allies equal to Leadership until the beginning of the next turn. Increase range per rank. Ranked 25 XP Action Coordinated Assault Perform the Coordinated Assault maneuver to add to combat checks for a number of Engaged allies equal to Leadership until the beginning of the next turn. Increase range per rank. Ranked 25 XP |
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Motivation | ||
Desire, Fear, Strength, Flaw | ||
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General | ||