About 95% robot robot and 30% arm. Loves space Christmas.
Addicted to Glitterstone
6
140
130
00
4
3
2
2
2
2
Name
Skill
Damage
Crit
Range
Qualities
Bingoknuckles (Vibroknucklers)
Brawl
7
2
Engaged
Brawl
7
2
Engaged
6098
350
4
1
0
Qualities
Roper Weapon Mod
Ranged Light
0
0
Medium
Ranged Light
0
0
Medium
7258
0
0
0
0
Qualities
A weapon modification which shoots a grappling hook that remains connected to the weapon once shot. It allows for the user to traverse distances vertically or even swing across gaps. Works up to and including the medium range band. This does not auto- recoil and takes a turn for the PC to recoil it.
Allows for the Roper to propel the PC from the location the roper is attached to when it retracts.
0
145
55327
00
Name
D100
Severity
Result
New Talent Tree
Passive
Supreme Precision Strike
1/session, when inflicting Critical Injury with unarmed attack, suffer 3 strain to change the result to any Hard difficulty Critical Injury result.
Combat checks to activate this talent cannot be made with any weapons.
25 XP
Passive
Supreme Precision Strike
1/session, when inflicting Critical Injury with unarmed attack, suffer 3 strain to change the result to any Hard difficulty Critical Injury result.
Combat checks to activate this talent cannot be made with any weapons.
25 XP
Passive
Iron Body
Remove a setback (BLACK) die per Iron Body from Coord. & Resil. Critical rating of unarmed attacks reduced by 1 / Iron Body, [min of 1]
Ranked
5 XP
Passive
Iron Body
Remove a setback (BLACK) die per Iron Body from Coord. & Resil. Critical rating of unarmed attacks reduced by 1 / Iron Body, [min of 1]
Ranked
5 XP
Maneuver
Parry
When hit from a Brawl, Melee, or Lightsaber, may suffer 3 strain to reduce damage by 2+ ranks in Parry.
Ranked
5 XP
Maneuver
Parry
When hit from a Brawl, Melee, or Lightsaber, may suffer 3 strain to reduce damage by 2+ ranks in Parry.
Ranked
5 XP
Passive
Grit
Gain +1 strain threshold
5 XP
Passive
Grit
Gain +1 strain threshold
5 XP
Passive
Precision Strike
When inflicting a Critical Injury with a Brawl, Melee, or Lightsaber weapon, may suffer 1 strain to change the result to any Easy difficulty Critical Injury result.
5 XP
Passive
Precision Strike
When inflicting a Critical Injury with a Brawl, Melee, or Lightsaber weapon, may suffer 1 strain to change the result to any Easy difficulty Critical Injury result.
5 XP
Maneuver
Parry
When hit from a Brawl, Melee, or Lightsaber, may suffer 3 strain to reduce damage by 2+ ranks in Parry.
Ranked
10 XP
Maneuver
Parry
When hit from a Brawl, Melee, or Lightsaber, may suffer 3 strain to reduce damage by 2+ ranks in Parry.
Ranked
10 XP
Passive
Grit
Gain +1 strain threshold
10 XP
Passive
Grit
Gain +1 strain threshold
10 XP
Passive
Grit
Gain +1 strain threshold
20 XP
Passive
Grit
Gain +1 strain threshold
20 XP
Passive
Toughened
The character increases their wound threshold by two per rank of Toughened.
Ranked
10 XP
Passive
Toughened
The character increases their wound threshold by two per rank of Toughened.
Ranked
10 XP
Maneuver
Martial Grace
Once per round, suffer 2 strain to add damage = Coordination to one hit of a successful Brawl check.
10 XP
Maneuver
Martial Grace
Once per round, suffer 2 strain to add damage = Coordination to one hit of a successful Brawl check.
10 XP
Passive
Unarmed Parry
May parry while unarmed. Reduce the strain they suffer from Parrying by one, to a minimum of 1.
15 XP
Passive
Unarmed Parry
May parry while unarmed. Reduce the strain they suffer from Parrying by one, to a minimum of 1.
15 XP
Maneuver
Grapple
Until the beginning of your next turn, enemies must spend 2 maneuvers instead of 1 to move from engaged to short range of you.
15 XP
Maneuver
Grapple
Until the beginning of your next turn, enemies must spend 2 maneuvers instead of 1 to move from engaged to short range of you.
15 XP
Passive
Iron Body
Remove a setback (BLACK) die per rank of Iron Body from Coordination and Resilience checks. Critical rating of unarmed attacks is reduced by 1 per rank of Iron Body, to min of 1.
Ranked
15 XP
Passive
Iron Body
Remove a setback (BLACK) die per rank of Iron Body from Coordination and Resilience checks. Critical rating of unarmed attacks is reduced by 1 per rank of Iron Body, to min of 1.
Ranked
15 XP
Incidental
Improved Precision Strike
Once per round, when inflicting a Critical Injury with a Brawl or Melee weapon, suffer 2 strain to change result to any Average difficulty Critical Injury result.
15 XP
Incidental
Improved Precision Strike
Once per round, when inflicting a Critical Injury with a Brawl or Melee weapon, suffer 2 strain to change result to any Average difficulty Critical Injury result.
15 XP
Passive
Overbalance
When a combat check made by engaged enemy generates despair of 3 threat, may stagger attacker until the end of their next turn.
20 XP
Passive
Overbalance
When a combat check made by engaged enemy generates despair of 3 threat, may stagger attacker until the end of their next turn.
20 XP
Incidental
Mind Over Matter
May spend one Destiny Point to recover strain equal to their Willpower rating.
20 XP
Incidental
Mind Over Matter
May spend one Destiny Point to recover strain equal to their Willpower rating.
20 XP
Incidental
Coordination Dodge
When targeted by combat check, may spend one Destiny Point to add a [Coordination] failure results to the check.
25 XP
Incidental
Coordination Dodge
When targeted by combat check, may spend one Destiny Point to add a [Coordination] failure results to the check.
25 XP
Passive
Dedication
Each rank permanently increases a single characteristic of the player's choice by one point. Cannot bring above six.
25 XP
Passive
Dedication
Each rank permanently increases a single characteristic of the player's choice by one point. Cannot bring above six.
25 XP
Incidental
Natural Brawler
1/session, the character may reroll any one Brawl or Melee check.
25 XP
Incidental
Natural Brawler
1/session, the character may reroll any one Brawl or Melee check.
25 XP
Passive
Toughened
The character increases their wound threshold by two per rank of Toughened.
Ranked
20 XP
Passive
Toughened
The character increases their wound threshold by two per rank of Toughened.
Ranked
20 XP
Name
Soak
Defense
Qualities
Kamperdine Custom Tailored Armoured Jackets
2
0
9028
6200
7
1
0
2
0
Qualities
Cybernetic Arm-Leg
0
0
0
1
0
0
0
0
Qualities
+1 brawn,
Replacement for bad leg
R2 Leg-Arm
0
0
0
1
0
0
0
0
Qualities
+1 Brawn
Replacement for bad arm
Name
Quantity
Encum
Rarity
Price
Bioflesh Disguise Kit
1
0
0
0
1
3145
0
0
0
Qualities
Respirator Mask
1
0
1
0
1
0
1
0
Qualities
Unicorn Horn
1
0
1
0
1
0
1
0
Qualities
Unicorn Horn: You have advantage on Saves against magic, and disadvantage on all other Saves. You can tell whether someone is a virgin or not by looking at them.