Accurate 3, Breach 1, Sunder, custom grip, Disorient 3
Lightsaber
6
3
Engaged
3841
0
10
1
3
Qualities
Accurate 3
Breach 1
Sunder
custom grip
Disorient 3
0
0
0
Modifiers
Kisaku's Lightsaber
Lightsaber
12
2
Engaged
Breach 1, Sunder, Vicious 2
Lightsaber
12
2
Engaged
6667
0
10
1
5
Qualities
Breach 1
Sunder
Vicious 2
0
0
0
00
Name
D100
Severity
Result
Agonizing Wound
60
The target increases the difficulty of all Brawn and Agility checks by one until the end of the encounter
60
The target increases the difficulty of all Brawn and Agility checks by one until the end of the encounter
Talents
Name
Description
Activation
Ranks
XP Cost
Jump Up
Once per round, as an incidental, may stand from seated or prone.
Passive
-
0 XP
Passive
0
0 XP
Once per round, as an incidental, may stand from seated or prone.
Parry 4 (Improved)
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Improved:
When parrying a hit that generate or , may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after original attack resolves.
Passive
-
0 XP
Passive
0
0 XP
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Improved:
When parrying a hit that generate or , may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after original attack resolves.
Reflect 4
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Passive
-
0 XP
Passive
0
0 XP
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Hawk Bat Swoop
Take the Hawk Bat Swoop action. Perform a lightsaber (agility) combat check against target within short range, adding no greater than Force rating. Spend to engage target and spend to add to check.
Passive
-
0 XP
Passive
0
0 XP
Take the Hawk Bat Swoop action. Perform a lightsaber (agility) combat check against target within short range, adding no greater than Force rating. Spend to engage target and spend to add to check.
Saber Throw
Perform Saber Throw action; make Lightsaber combat check as ranged attack at target within medium range, adding no greater than Force rating. Must spend and succeed to hit target; spend to have weapon return to hand.
Passive
-
0 XP
Passive
0
0 XP
Perform Saber Throw action; make Lightsaber combat check as ranged attack at target within medium range, adding no greater than Force rating. Must spend and succeed to hit target; spend to have weapon return to hand.
Quick Movement
Suffer 2 strain to perform the Quick Movement incidental; add no greater than force rating to next check. may spend to perform one additional Move maneuver after action.
Passive
-
0 XP
Passive
0
0 XP
Suffer 2 strain to perform the Quick Movement incidental; add no greater than force rating to next check. may spend to perform one additional Move maneuver after action.
Resist Disarm
Suffer 2 strain to not be disarmed, or have your weapon damaged.
Passive
-
0 XP
Passive
0
0 XP
Suffer 2 strain to not be disarmed, or have your weapon damaged.
Abilities
Name
Description
Activation
Ranks
XP Cost
Lightsaber Mastery: Agility
May use agility for lightsaber combat checks.
Passive
-
0 XP
Passive
0
0 XP
May use agility for lightsaber combat checks.
Eternal Bond
Rell and Kisaku have a special bond. When they are within short range of each other and one of them suffers damage, the other may suffer an amount of that damage and remove it from the other's. If this reduces the damage they would suffer to 0 then the targeted character cannot be crit.
Passive
-
0 XP
Passive
0
0 XP
Rell and Kisaku have a special bond. When they are within short range of each other and one of them suffers damage, the other may suffer an amount of that damage and remove it from the other's. If this reduces the damage they would suffer to 0 then the targeted character cannot be crit.