SESSION 2
-Negotiated w/Fomorians, they agreed to stick around and keep doing their facility maintaining thing, asked us to bring them any "Maker" stuff. Makers = Endless?
-Took inventory of the base. It's somewhat banged up and could use repairs.
-woops i forgot to keep taking notes
SESSION 3
-Brought back the group of Morgawr - "One" - they're more hive mindy than the rest of us
-Fought some pirates who were trying to jack our boat. we captured one
-Talked to the pirate (roger) and were like "hey we all hate the vaulters here! let's team up" and he agreed to lead us to his pirate crew? gang? commune? to negotiate
-we fought the guardians of VOREEEEE and found VOREEEEEEEEEEEEEEEEEEEEEEEE who is a sea monster? monsters?
SESSION 4
-We talked to VOREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE (Who is a mother fish-ship and two mommy fish-ships) - the mother is hurt, but dross & vistula bonded with her two children
-Then we used them and the Safe Haven to fight off some dang Vaulters
SESSION 5
-We talked to Roger more. He was mean. We were mean. Everyone was pretty mean to each other, but like in a philosophical way
-Next morning, we headed to the encampment of Roger's people. The pirates. We were met peacefully enough.
-Penz/Lieutenant/"LT": The leader.
-Loudmouth: The second in command, I think?
-Roger: Our buddy*!
-Anm: A Hurnas/orc who bailed on the crew to join up with us
-TL;DR negotiatin' with pirates: Penz wanted to help us, but there are mutinous elements among her crew that resisted it. Herald spotted people passing messages around and being shady and shook one of them down for info - it was a note from the mutineers alluding to a "cache" of something valuable on a nearby island, telling them to go take it from whoever owns it (Vaulters?)
-Penz was like "uh sorry you said mean words to that dude who was being incredibly suspicious, the day of a negotiation where you straight up said "yeah a lot of my people would probably want to kill you on sight because you look scary and my people got all scared so the deal is off" and we were like "wow humans are fucking worthless"
-Also someone (probably one of the secret mutineers) can do magic and was spying on us with a summoned construct
-Now we're going to this cache (Penz told us where she suspects it is) out of, more or less, pure spite
SESSION 6
-We went to this cache and found a group of kepaku in conflict with a bunch of pirates led by Loudmouth. We fought a bunch of them, which ended up with Loudmouth teleporting away. We also kind of made peace, or at least not-war with one of the remaining kepaku.
SESSION 7
-Explored the ruined bastion to the west more - found a wrecked ship below it with a bunch of Morgawr corpses. Also fought a big dinosaur. Weird. Why were these Morgawr here? Vaulters?
-Also Daud used the cursed breastplate from the cache to make another one of One. ???
SESSION 8
-Herald drilled One in fighting.
SESSION 9
-Dross caused a geological catastrophe
SESSION 10((?)
-Went to one of the new islands unearthed by the geological catastrophe, seeking to head off the Vaulters from the nearby bastion
-Talked to a magic golem thing, they said that Morgawr were made by the Makers to conquer the planet and at some point died out en-masse
-Killed some of those Vaulters who were landing on the island in a "Reverse Normandy" maneuver