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Character Image: Dewback TrooperEdge of the Empire

Dewback Trooper


Rival
Adversary 1
5
15 0
0 1
3 3 2 2 3 1
General Skills Career Rank
Athletics (BR)
Discipline (WILL)
Resilience (BR)
Survival (CUN)
Vigilance (WILL)
Combat Skills Career Rank
Melee (BR)
Ranged Heavy (AG)
Ranged Light (AG)
Social Skills Career Rank
Leadership (PR)
Weapons Skill Damage Crit Range Qualities
RT-97c heavy blaster rifle Ranged Heavy
10 3 Long Auto-Fire, Cumbersome 3
Heavy-blaster-rifle
Ranged Heavy
10
3
Long
-
0
0

Qualities

Auto-Fire: Increase the difficulty of the attack by one. If the attack hits the attacker can trigger Auto-Fire with :e^::e^:. Auto-Fire can be triggered multiple times. Each time the attacker triggers Auto-Fire it deals an additional hit to the target.

Cumbersome 3: The character needs a Brawn characteristic equal to or greater than the weapon’s Cumbersome rating. For each point of Brawn by which the character is deficient, increase the difficulty of all checks while using the weapon by 1.

Attachments

Cost

Rarity

Hard Points: -/-

SoroSuub "Persuader" Shock Prod Melee
+ 2 4 Engaged Concussive 1, Slow-firing, Stun setting
shock-prod
Melee
+2
4
Engaged
1000
4
2
4

Qualities

Concussive 1: May spend :e^::e^: to concuss a target for 1 round, denying them their action.

Slow-firing: Can only attack every other round

Stun setting: As an incidental, can switch to dealing stun damage.

Attachments

Cost

Rarity

Hard Points: -/2

Frag grenade Ranged Light
8 4 Short Blast 6, Limited Ammo 1
Frag-grenade
Ranged Light
8
4
Short
-
0
0

Qualities

Blast 6: If the attack is successful and Blast activates, each character (friend or foe) Engaged with the original target suffers wounds equal to the weapon’s Blast rating.

If the attack misses Blast can still be activated with :e^::e^::e^: causing damage to the target and all Engaged targets equal to the Blast rating of the weapon.

Limited Ammo 1: May be used to make a number of attacks equal to its Limited Ammo rating before it must be reloaded.

Attachments

Cost

Rarity

Hard Points: -/-

CR-24 Flame Rifle Ranged Heavy
8 2 Short Burn 3, Blast 8
3215
Ranged Heavy
8
2
Short
1000
6
2
6

Qualities

Burn 3

Blast 8

Attachments

Cost

Rarity

Hard Points: -/2

0 0 0 0 0
Critical Injury Difficulty Severity Description
Armor Soak Defense Qualities
Equipment and Gear Quantity Encumbrance Rarity Price
Extra reload 0 - - -
gear-9760
-
-
-

If a weapon runs out of ammo due to a :e$: result on an attack roll, may spend a maneuver to reload the weapon.

Qualities

Sandtrooper armour 0 - - -
sandtrooper-armour-1130
-
-
-

+2 soak, remove :eK: imposed by desert conditions from checks.

Qualities

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