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Character Image: Stormtrooper: Dark TrooperEdge of the Empire

Stormtrooper: Dark Trooper

Rival
Adversary 1
8
16 0
1 1
4 3 2 2 2 1
General Skills Career Rank
Perception (CUN)
Vigilance (WILL)
Combat Skills Career Rank
Brawl (BR)
Gunnery (AG)
Weapons Skill Damage Crit Range Qualities
Missile tube Gunnery
20 2 Extreme Blast 10, Cumbersome 3, Guided 3, Breach 1, Prepare 1, Limited Ammo 6
Missile-tube
Gunnery
20
2
Extreme
-
0
0

Qualities

Blast 10: If the attack is successful and Blast activates, each character (friend or foe) Engaged with the original target suffers wounds equal to the weapon’s Blast rating.

If the attack misses Blast can still be activated with :e^::e^::e^: causing damage to the target and all Engaged targets equal to the Blast rating of the weapon.

Cumbersome 3: The character needs a Brawn characteristic equal to or greater than the weapon’s Cumbersome rating. For each point of Brawn by which the character is deficient, increase the difficulty of all checks while using the weapon by 1.

Guided 3: If the attack misses the weapon can make an attack check at the end of the round using the weapon’s Guided rating as ability dice. Requires :e^::e^::e^: to activate.

Breach 1: Ignore one point of Armor or 10 points of Soak for every rank of Breach.

Prepare 1: The user must perform a number of Prepare maneuvers equal to the weapon’s Prepare rating before making attacks.

Limited Ammo 6: May be used to make a number of attacks equal to its Limited Ammo rating before it must be reloaded.

Attachments

Cost

Rarity

Hard Points: -/-

Plasma shell assault cannon Gunnery
10 2 Long Auto-Fire, Breach 1, Concussive 1, Cumbersome 4, Inaccurate 1
Plasma-shell-assault-cannon
Gunnery
10
2
Long
-
0
0

Qualities

Auto-Fire: Increase the difficulty of the attack by one. If the attack hits the attacker can trigger Auto-Fire with :e^::e^:. Auto-Fire can be triggered multiple times. Each time the attacker triggers Auto-Fire it deals an additional hit to the target.

Breach 1: Ignore one point of Armor or 10 points of Soak for every rank of Breach.

Concussive 1: The target is staggered for a number of rounds equal to the weapon’s Concussive rating. A staggered target cannot perform actions.

Cumbersome 4: The character needs a Brawn characteristic equal to or greater than the weapon’s Cumbersome rating. For each point of Brawn by which the character is deficient, increase the difficulty of all checks while using the weapon by 1.

Inaccurate 1: Add :eK: to the attacker’s dice pool equal to their Inaccurate rating.

Attachments

Cost

Rarity

Hard Points: -/-

0 0 0 0 0
Critical Injury Difficulty Severity Description
Armor Soak Defense Qualities
Equipment and Gear Quantity Encumbrance Rarity Price
Gear 0 - - -
gear-4638
-
-
-

Powered armour (+2 Soak, +1 Defence), Jetpack, Internal comlink

Qualities

Imported from StooGoff.com

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