Sil 5 Speed 3 Maneuverability -1 Defense 3/2/2/1 Massive 2 Sensor range medium Cargo Pods 3
Name | Skill | Damage | Crit | Range | Qualities | ||
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Pilot Ship | Piloting Space | 0 | 0 | Engaged | **Piloting Roll**, **HANDLING -1** | ||
Piloting Space 0 0 Engaged 1498 0 0 0 0 Qualities
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1 Dorsal / 1 Ventral Retractable Quad Proton Torpedo Launcher Turret (Upgrade twice), **True Aim** maneuver to aim and upgrade. **Sniper Shot** maneuver to extend range by 1 range band | Gunnery | 8 | 2 | Short | **Dorsal/Ventral Quad Proton Torpedo Launcher**, **LINKED 3, BLAST 6, BREACH 6, GUIDED 2, LIMITED AMMO 3, SLOW-FIRING 1** | ||
Gunnery 8 2 Short 5879 0 0 0 0 Qualities
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2 Port / 2 Starboard Retractable Quad Laser Cannons (Upgrade twice) **True Aim** maneuver to aim and upgrade. **Sniper Shot** maneuver to extend range by 1 range band | Gunnery | 6 | 3 | Short | **2 Port / 2 Starboard Retractable Quad Laser Cannons LINKED 3**, **ACCURATE 1** | ||
Gunnery 6 3 Short 4193 0 0 0 0 Qualities
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Blanket Barrage (Upgrade twice) | Gunnery | 0 | 0 | Medium | **Blanket Barrage** Silhouette 5+. Speed 0-3. Make an **Average ( :eD: :eD: ) Gunnery check** and selects all weapons of a single type within one or more firing arc. Those weapons fire this round. Until the end of the character's next turn, all vehicles silhouette 4 or smaller upgrade difficulty of any combat checks made against the ship once, plus one additional time per :e^: :e^: in the Gunnery check. If the smaller's ship combat rolls :e%: :e%: they suffer one automatic hit dealing half the base damage (rnd up) of the selected barrage weapon above. If they :e$: suffer one automatic hit dealing the base damage of the barrage weapon. | ||
Gunnery 0 0 Medium 4220 0 0 0 0 Qualities
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Concentrated Barrage (Upgrade twice) **True Aim** maneuver to aim and upgrade. **Sniper Shot** maneuver to extend range by 1 range band | Gunnery | 0 | 0 | Medium | **Concentrated Barrage** Silhouette 5+. Speed 0-3. Target Silhouette 5+. Fires all weapons of a single type within a single firing arc. Requires at least 2 weapons. Perform a standard combat check. On success, spend :e^: once to add damage equal to the number of weapons involved. | ||
Gunnery 0 0 Medium 1027 0 0 0 0 Qualities
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Overwhelming Barrage (Upgrade twice) **True Aim** maneuver to aim and upgrade. **Sniper Shot** maneuver to extend range by 1 range band | Gunnery | 0 | 0 | Medium | **Overwhelming Barrage** - Silhouette 5+. Speed 0-3. Fire all weapons of a single type in a single firing arc. Requires at least 2 weapons. Perform a standard combat check. On success, spend :e^: to deal one additional hit to one vehicle at short range from original target. Plus one additional vehicle for every 10 weapons involved. Vehicles hit must have a silhouette equal to or higher than that of the original target. These hits deal weapons base damage +1 per :e*:. | ||
Gunnery 0 0 Medium 5419 0 0 0 0 Qualities
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Guided 2 Proton Torpedo Roll | Gunnery | 8 | 2 | Short | **Guided 2 Proton Torpedo Roll**, **Blast 6, Breach 6, Guided 2** | ||
Gunnery 8 2 Short 7886 0 0 0 0 Qualities
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**Improved Safety Features**: Whenever a character in this vehicle would suffer wounds or strain from a Crit the vehicle suffers, as a result of working on the vehicle, or other similar occurrences, the character suffers 2 fewer wounds or strain to a minimum of 1. This does not apply to strain or wounds suffered voluntarily (only once). | Brawl | 0 | 0 | Engaged | |||
Brawl 0 0 Engaged 2111 0 0 0 0 Qualities | |||||||
**Masterful Construction**: If this craft suffers the “Vaporized” Crit or otherwise be instantaneously destroyed, it suffers the “Breaking Up” Crit instead | Brawl | 0 | 0 | Engaged | |||
Brawl 0 0 Engaged 7239 0 0 0 0 Qualities |
Name | D100 | Severity | Result |
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Name | Soak | Defense | Qualities |
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Name | Quantity | Encum | Rarity | Price | ||
---|---|---|---|---|---|---|
Distinctive Style: Crew of the craft add to Charm, Coercion, and Negotiation checks made in the presence of the vessel | 0 | 0 | 0 | 0 | ||
0 distinctive-style-crew-of-the-craft-add-to-charm-coercion-and-negotiation-checks-made-in-the-presence-of-the-vessel-only-once-5090 0 0 0 Qualities
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Massive 2 - requires +2 advantage to crit | 0 | 0 | 0 | 0 | ||
0 massive-2-requires-2-advantage-to-crit-2765 0 0 0 Qualities | ||||||
**Advanced Targeting Array** upgrade weapons twice, True aim, - Once per round, before the character makes a ranged attack, he may perform a True Aim maneuver. By performing this maneuver, the character gains all the benefits for aiming and also upgrades his attack roll once per rank of True Aim. sniper shot - Once per round before making a non-thrown ranged attack, the character may perform a maneuver to attempt a Sniper Shot. Sniper Shot increases the maximum range of his ranged weapon up to one range band per rank. For each rank beyond the normal maximum of the weapon, upgrade the difficulty of the check by one (this is in addition to the increased difficulty of the shot due to longer range). | 0 | 0 | 0 | 0 | ||
0 advanced-targeting-array-upgrade-weapons-twice-true-aim-once-per-round-before-the-character-makes-a-ranged-attack-he-may-perform-a-true-aim-maneuver-by-performing-this-maneuver-the-character-gains-all-the-benefits-for-aiming-and-also-upgrades-his-attack-roll-once-per-rank-of-true-aim-sniper-shot-once-per-round-before-making-a-non-thrown-ranged-attack-the-character-may-perform-a-maneuver-to-attempt-a-sniper-shot-sniper-shot-increases-the-maximum-range-of-his-ranged-weapon-up-to-one-range-band-per-rank-for-each-rank-beyond-the-normal-maximum-of-the-weapon-upgrade-the-difficulty-of-the-check-by-one-this-is-in-addition-to-the-increased-difficulty-of-the-shot-due-to-longer-range-2774 0 0 0 Qualities |
Background | ||
Motivation | ||
Desire, Fear, Strength, Flaw | ||
General | ||