Gain +1 Strain Threshold
Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents.
Add :eB: per rank of Stalker to all Stealth and Coordination checks.
When targeted in combat, may use a Dodge incidental. Suffer Strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number.
Once per round on the character’s turn, the character may perform a Precise Aim maneuver before attempting a combat check and suffer a number of strain. The number of strain cannot exceed his ranks in Precise Aim. He then decreases the target’s defense (ranged and melee) by that number.
Once per round on the character’s turn, the character may stand up from prone or a seated position as an Incidental.
Add :eB: per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.
Once per round, draw or holster a weapon or accessible item as an incidental.
After making a successful attack, may spend a Destiny Point to add damage equal to Agility in one hit.
After making a successful attack, may spend a Destiny Point to add damage equal to Intellect to one hit.
Before making a non-thrown ranged attack, as a maneuver increase the weapon’s Range by up to one band per rank. Upgrade the attack’s difficulty by 1 per range increase.
When acquired, choose one combat skill. Add damage equal to ranks in that skill to one hit of a successful attack made using that skill.
Gain +1 to a single Characteristic. This cannot bring a characteristic above 6.
Once per round, suffer two strain to decrease difficulty of the next Stealth or Skulduggery check by one.
Career Skills: Athletics, Brawl, Perception, Piloting (Planetary), Piloting (Space), Ranged (Heavy), Streetwise, Vigilance
Spec Skills: Melee, Ranged (Heavy), Skulduggery, Stealth