Name | Skill | Damage | Crit | Range | Qualities |
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Name | D100 | Severity | Result |
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Assassin | ||
Passive Grit Gain +1 Strain Threshold Ranked 5 XP Passive Grit Gain +1 Strain Threshold Ranked 5 XP Passive Lethal Blows Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents. Ranked 5 XP Passive Lethal Blows Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents. Ranked 5 XP Passive Stalker Add per rank of Stalker to all Stealth and Coordination checks. Ranked 5 XP Passive Stalker Add per rank of Stalker to all Stealth and Coordination checks. Ranked 5 XP Incidental Dodge When targeted in combat, may use a Dodge incidental. Suffer Strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number. Ranked 5 XP Incidental Dodge When targeted in combat, may use a Dodge incidental. Suffer Strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number. Ranked 5 XP Maneuver Precise Aim Once per round on the character’s turn, the character may perform a Precise Aim maneuver before attempting a combat check and suffer a number of strain. The number of strain cannot exceed his ranks in Precise Aim. He then decreases the target’s defense (ranged and melee) by that number. Ranked 10 XP Maneuver Precise Aim Once per round on the character’s turn, the character may perform a Precise Aim maneuver before attempting a combat check and suffer a number of strain. The number of strain cannot exceed his ranks in Precise Aim. He then decreases the target’s defense (ranged and melee) by that number. Ranked 10 XP Maneuver Precise Aim Once per round on the character’s turn, the character may perform a Precise Aim maneuver before attempting a combat check and suffer a number of strain. The number of strain cannot exceed his ranks in Precise Aim. He then decreases the target’s defense (ranged and melee) by that number. Ranked 25 XP Maneuver Precise Aim Once per round on the character’s turn, the character may perform a Precise Aim maneuver before attempting a combat check and suffer a number of strain. The number of strain cannot exceed his ranks in Precise Aim. He then decreases the target’s defense (ranged and melee) by that number. Ranked 25 XP Passive Lethal Blows Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents. Ranked 20 XP Passive Lethal Blows Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents. Ranked 20 XP Passive Lethal Blows Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents. Ranked 15 XP Passive Lethal Blows Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents. Ranked 15 XP Incidental Dodge When targeted in combat, may use a Dodge incidental. Suffer Strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number. Ranked 20 XP Incidental Dodge When targeted in combat, may use a Dodge incidental. Suffer Strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number. Ranked 20 XP Passive Stalker Add per rank of Stalker to all Stealth and Coordination checks. Ranked 15 XP Passive Stalker Add per rank of Stalker to all Stealth and Coordination checks. Ranked 15 XP Passive Stalker Add per rank of Stalker to all Stealth and Coordination checks. Ranked 20 XP Passive Stalker Add per rank of Stalker to all Stealth and Coordination checks. Ranked 20 XP Maneuver Sniper Shot Before making a non-thrown ranged attack, as a maneuver increase the weapon’s Range by up to one band per rank. Upgrade the attack’s difficulty by 1 per range increase. Ranked 20 XP Maneuver Sniper Shot Before making a non-thrown ranged attack, as a maneuver increase the weapon’s Range by up to one band per rank. Upgrade the attack’s difficulty by 1 per range increase. Ranked 20 XP Passive Dedication Gain +1 to a single Characteristic. This cannot bring a characteristic above 6. Ranked 25 XP Passive Dedication Gain +1 to a single Characteristic. This cannot bring a characteristic above 6. Ranked 25 XP Passive Deadly Accuracy When acquired, choose one combat skill. Add damage equal to ranks in that skill to one hit of a successful attack made using that skill. Ranked 25 XP Passive Deadly Accuracy When acquired, choose one combat skill. Add damage equal to ranks in that skill to one hit of a successful attack made using that skill. Ranked 25 XP Incidental Master of Shadows Once per round, suffer two strain to decrease difficulty of the next Stealth or Skulduggery check by one. 25 XP Incidental Master of Shadows Once per round, suffer two strain to decrease difficulty of the next Stealth or Skulduggery check by one. 25 XP Passive Quick Strike Add per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. Ranked 10 XP Passive Quick Strike Add per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. Ranked 10 XP Incidental Quick Draw Once per round, draw or holster a weapon or accessible item as an incidental. 10 XP Incidental Quick Draw Once per round, draw or holster a weapon or accessible item as an incidental. 10 XP Incidental Jump Up Once per round on the character’s turn, the character may stand up from prone or a seated position as an Incidental. 10 XP Incidental Jump Up Once per round on the character’s turn, the character may stand up from prone or a seated position as an Incidental. 10 XP Incidental Targeted Blow After making a successful attack, may spend a Destiny Point to add damage equal to Agility in one hit. 15 XP Incidental Targeted Blow After making a successful attack, may spend a Destiny Point to add damage equal to Agility in one hit. 15 XP Incidental Anatomy Lessons After making a successful attack, may spend a Destiny Point to add damage equal to Intellect to one hit. 15 XP Incidental Anatomy Lessons After making a successful attack, may spend a Destiny Point to add damage equal to Intellect to one hit. 15 XP |
Name | Soak | Defense | Qualities |
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Name | Quantity | Encum | Rarity | Price |
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Background | ||
Motivation | ||
Desire, Fear, Strength, Flaw | ||
Name | Amount | Description | Triggered |
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General | ||