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Character Image: V'alkyor'thormitth'lazar "V"Edge of the Empire

V'alkyor'thormitth'lazar "V"

Chiss
Smuggler
Gunslinger
Unknown
155 lbs
6'0

Horizontal scar across the bridge of his nose

Modifiers

Special Abilities: Chiss begin the game with one free rank in Leadership or Vigilance. They still may not train Leadership or Vigilance above Rank 2 during character creation.

4
13 1
13 0
0 0
2 4 2 3 2 2
General Skills Career Rank
Astrogation (INT)
Athletics (BR)
Computers (INT)
Cool (PR)
Coordination (AG)
Discipline (WILL)
Mechanics (INT)
Medicine (INT)
Perception (CUN)
Piloting Planetary (AG)
Piloting Space (AG)
Resilience (BR)
Skulduggery (CUN)
Stealth (AG)
Streetwise (CUN)
Survival (CUN)
Vigilance (WILL)
Combat Skills Career Rank
Brawl (BR)
Gunnery (AG)
Lightsaber (BR)
Melee (BR)
Ranged Heavy (AG)
Ranged Light (AG)
Social Skills Career Rank
Charm (PR)
Coercion (WILL)
Deception (CUN)
Leadership (PR)
Negotiation (PR)
Knowledge Skills Career Rank
Core Worlds (INT)
Education (INT)
Lore (INT)
Outer Rim (INT)
Underworld (INT)
Warfare (INT)
Xenology (INT)
Weapons Skill Damage Crit Range Qualities
Lyanna (RSKF-44 Heavy Blaster Pistol) Ranged Light
8 3 Medium
3098
Ranged Light
8
3
Medium
700
2
3
6

Qualities

Attachments

Cost

Rarity

Hard Points: -/3

500
4
-

Cost: 500

Rarity: 500

Hard Points: -/3

Modification Options: 2 Damage +1 Mods, 2 Weapon Quality (Pierce + 1) Mods.

Modifications

Qualities

Base Modifier : Increase weapon damage by one point. Adds ■ to all Ranged (Light) checks when using this weapon.

Blaster Rifle Ranged Heavy
9 3 Long
2056
Ranged Heavy
9
3
Long
900
4
4
5

Qualities

Attachments

Cost

Rarity

Hard Points: -/4

0 0 50 0 0
Critical Injury Difficulty Severity Description
Armor Soak Defense Qualities
Padded Armor 2 -
4617
2
-
500
2
0
1

Qualities

Attachments

Cost

Rarity

Hard Points: -/-

Equipment and Gear Quantity Encumbrance Rarity Price
Electrobinoculars 1 1 1 250
electrobinoculars-5320
1
1
1
250

Electrobinoculars allow the user to see normally in low light or extremely bright conditions, and can magnify targets up to ten kilometers away. When using electrobinoculars, characters may also remove up to ■ imposed due to long range or poor light

Qualities

Stimpack 4 1 - 25
stimpack-4096
4
1
-
25

It takes a maneuver for a character to inject a stimpack in himself or another. Stimpacks are one-use items, and automatically heal 5 wounds. Characters can use stimpacks more than once, but each use heals one less wound (so the second use heals four, the third use heals three, and so on). The sixth stimpack heals no wounds—the character is already oversaturated with the medicine for it to have any effect. It takes a day for the character’s body to process the stimpacks and for him to be able to use them at full effectiveness.

Qualities

IPKC Bounty Hunter's License 1 - - -
ipkc-bounty-hunters-license-3512
1
-
-

Qualities

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