When recovering strain after an encounter, recover 1 additional strain per rank of Rapid Recovery.
Add :eB: per rank of Stalker to Stealth and Coordination checks.
Gain +1 strain threshold.
During a chase, add :eB: per rank in Shortcut to any checks made to catch or escape an opponent.
Remove up to :eK::eK: from skill checks to find food, water, or shelter. Survival checks to forage take half the time.
Add :eB: per rank of Quick Strike to combat checks against targets that have not yet acted this encounter.
Once per round, may mount or dismount a vehicle or beast, or enter a cockpit or weapon station on a vehicle, as an incidental.
After hitting with combat check, may spend :e^::e^: to disorient target for number of rounds equal to ranks in Disorient.
Once per session, may reroll any 1 Perception or Vigilance check.
Once per session, may perform a Familiar Suns maneuver; make a Hard ( :eD::eD::eD: ) Knowledge (Outer Rim) or (Core Worlds) check to reveal the current type of planetary environment and other useful information.
Allies within short range add :eB: to Perception or Vigilance checks. Engaged allies add :eB::eB:.
Gain +2 wound threshold.
Spend 1 Destiny Point to perform a Utility Belt incidental; produce a previously undocumented item or weapon (with restrictions) from a tool belt or a satchel.
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Career Skills: Computers, Cool, Coordination, Deception, Knowledge (Warfare), Perception, Skulduggery, Stealth
Spec Skills: Athletics, Medicine, Piloting (Planetary), Survival