Gain +1 strain threshold.
When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
When making a Melee or Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks in Frenzied Attack.
Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number. Strain suffered this way cannot exceed ranks in Defensive Stance.
When making Melee checks, may inflict damage as strain instead of wounds. This does not ignore soak.
After making a successful attack, may spend 1 Destiny Point to add damage equal to Cunning to one hit.
Once per round, may stand from seated or prone as an incidental.
After hitting with a melee attack, may spend :e!: to knock the target prone.
Once per session, may reroll any 1 Brawl or Melee check.
Gain +2 wound threshold.
When dealing strain damage with Melee or Brawl checks, may spend :e!: to stagger target for 1 round per :e!:.
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Once per session, make one skill check using Cunning rather than the characteristic linked to that skill.
Once per round, suffer 2 strain to decrease difficulty of next Stealth or Skulduggery check by 1.
Once per session, may reroll any 1 Skulduggery or Stealth check.
Career Skills: Computers, Cool, Coordination, Deception, Knowledge (Warfare), Perception, Skulduggery, Stealth
Spec Skills: Deception, Melee, Skulduggery, Streetwise