Gain +2 wound threshold.
May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1.
When staggered or disoriented, perform the Hard Headed action; make a Daunting (:eD::eD::eD::eD:) Discipline check to remove status. Difficulty reduced per rank of Hard Headed.
Gain +1 strain threshold
Perform Headbutt incidental, suffering 2 wounds to knock down and disorient enemy.
Gain +1 soak value.
If a Critical Injury roll is 1 or reduced to 1, do not receive the critical injury.
When incapacitated due to strain exceeding threshold, may take a more difficult. Hard Headed action to reduce strain to 1 below threshold.
Once per encounter as a maneuver, suffer 3 strain to commit :eF: up to Force rating and reduce all damage suffered by an equal amount, but suffer 1 strain per turn.
Once per session, may heal wounds equal to ranks in Toughened,
May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter.
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Once per session as an incidental, may spend 1 Destiny Point to gain +1 Force rating for each Critical Injury character is suffering until the end of the encounter.
Career skills: Athletics, Brawl, Cool, Melee, Perception, Survival
Spec skills: Brawl, Discipline, Melee, Resilience