May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating.
Remove :eK: per rank of Plausible Deniability from all Coercion and Deception checks.
Gain +1 strain threshold
Gain +2 wound threshold.
When an adversary becomes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the character's ranks in Fearsome.
Add +1 damage to one hit of successful combat checks against disoriented targets per rank of Prey on the Weak.
Once per session, may add :eK::eK: to 1 NPC's skill check.
Take the Terrify action; make a Hard (:eD::eD::eD:) Coercion check, adding :eF: no greater than Force rating. Disorient one target within medium range per :e*:. Spend :e^::e^: to extend duration and spend :eLN: to immobilize affected target.
Increase the difficulty of next combat check by 1. If check deals damage, target suffers 1 strain whenever he moves for the remainder of the encounter.
Reduce the difficulty of Terrify's check to Average (:eD::eD:) and may spend :e!: to stagger an affected target.
May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter.
Gain +1 Force Rating.
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
When incapacitated, perform Against All Odds action; making Hard (:eD::eD::eD:) Resilience check with :eF: equal to Force rating. Heal wounds equal to :e*:, spend :eLN: to add :e*:.
Career skills: Athletics, Brawl, Cool, Melee, Perception, Survival
Spec skills: Coercion, Knowledge (Underworld), Ranged (Light), Streetwise