Remove :eK: per rank of Gearhead from all Mechanics checks. Halve the credit cost to add mods to attachments.
Gain +2 Wound Threshold.
When repairing the amount of System Strain a starship or vehicle suffered, repair 1 additional Strain per rank of Fine Tuning.
The character repairs +1 Hull Trauma per rank of Solid Repairs whenever he repairs a starship or vehicle.
Once per session, take the Redundant Systems action; make a :eD: Mechanics check to harvest components from a functioning device, without it breaking, to repair a broken one.
Gain +1 Strain Threshold.
Gain +1 Soak value.
Once per session, take the Bad Motivator action; make a :eD: :eD: :eD: Mechanics check to cause one targeted device to spontaneously fail.
Once per session, take the Contraption action; make a :eD: :eD: :eD: Mechanics check to fashion a device to solve a current problem using just the tools and parts on hand.
When staggered or disoriented, take the Hard Headed action to make a :eD: :eD: :eD: :eD: Discipline check to remove the status. Difficulty reduced by 1 per rank.
Once per session, may re-roll any one Mechanics check.
May spend a Destiny Point to use a Hold Together incidental immediately after the vehicle or starship takes damage to turn it into System Strain instead.
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
When incapacitated due to Strain exceeding Threshold, take a :eD: :eD: :eD: :eD: :eD: Discipline check to reduce Strain to 1 below Threshold. Difficulty reduced by 1 per rank of Hard Headed.
Career skills: Athletics, Computers, Mechanics, Percption, Piloting Space, Vigilance, Knowledge Education, Ranged Light
Spec skills: Mechanics, Piloting Space, Skulduggery, Brawl