Once per session, when attempting to purchase a legally available item, reduce its Rarity by 1 per rank of Know Somebody.
When first acquired, choose Charm, Coercion, Deception, or Negotiation. When making checks with that skill, spend :e!: to gain additional :e*: equal to ranks in Smooth Talker.
When selling goods legally, gain 10% more credits per rank of Wheel and Deal.
Gain +1 Strain Threshold.
Before making a social check, may spend up to 50 credits per rank of Greased Palms to upgrade the ability of the check once for every 50 credits spent.
When buying/selling goods, or paying off/taking more Obligation, suffer 2 Strain to buy for 25% less, sell for 25% more, buy off 1 more Obligation, or take 1 less.
Gain +2 Wound Threshold.
Instead of making a Knowledge check, may take the Bought Info action; spend credits equal to 50 times the difficulty of the check to pass with one :e*:.
At the start of each session, gain 100 credits for each rank of Sound Investments.
Perform Intense Focus maneuver; suffer 1 Strain and upgrade the ability of the next skill check made.
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Once per session, may re-roll any one Cool or Negotiation check.
Gain +1 Melee Defense.
Career skills: Charm, Deception, Leadership, Negotiation, Knowledge (Core Worlds), Knowledge (Lore), Knowledge (Outer Rim), Knowledge (Xenology)
Spec skill: Computers, Negotiation, Skulduggery, Vigilance