Remove :eK: per rank of Researcher from all Knowledge checks. Researching a subject takes half the usual time.
Gain +1 Strain Threshold.
Remove :eK: per rank of Ready For Anything on Mass Combat checks and Cool or Vigilance checks to determine initiative.
May use ranks in Knowledge (Warfare) to upgrade Mass Combat checks instead of Leadership.
Add :eB: per rank of Command to all Leadership checks. Affected targets :eB: to all Discipline checks for the next 24 hours.
Choose any three Knowledge skills. They permanently become career skills.
When acquired, choose one Knowledge skill. When making checks with that skill, may spend :e!: to gain :e*: equal to ranks in Knowledge Specialisation.
Once per phase during mass combat, may suffer 2 Strain to decrease the difficulty of the Mass Combat check.
On a successful Knowledge check, character abd allies gain automatic :e^: per rank of Researcher on checks to act on those facts until the end of next turn.
Take the Coordinated Assault maneuver; a number of engaged allies equal to Leadership ranks add :e^: to combat checks until beginning of the next turn. Range increases per rank of Coordinated Assault.
Once per session, may take a Thorough Assessment action; make a :eD: :eD: :eD: Knowledge check to gain :eB: equal to :e*: that can be distributed during the encounter.
Once per session, may introduce a "fact" into the narrative as if a Destiny Point had been spent.
When making Cool or Vigilance checks to determine initiative, may spend :e!: to add :e*: equal to ranks in Ready For Anything.
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Career skills: Cool, Discipline. Perception, Coercion, Leadership, Vigilance, Knowledge (Warfare), Ranged (Light)
Spec skills: Computers, Cool, Vigilance, Knowledge (Warfare)