Gain +1 Strain Threshold.
Suffer 2 Strain to avoid being disarmed or having the character’s weapon be damaged or destroyed.
If wielding a Lightsaber or Melee weapon when hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
When making a check with the Lightsaber skill, the character may use Presence instead of Brawn.
Add :eB: to all Lightsaber and Melee combat checks when Engaged with only one opponent.
Spend :e!: or :e^: :e^: :e^: generated on a missed melee attack to upgrade the difficulty of opponent’s next attack targeting the character by ranks in Feint.
May spend a Destiny Point to recover Strain equal to Presence rating.
When parrying a hit that generated :e$: or :e%: :e%: :e%:, may hit the attacker once with Lightsaber, Melee, or Brawl weapon, dealing base damage, after the original attack resolves.
When wielding a Lightsaber, Melee, or Brawl weapon, that weapon gains the Defensive quality with a rating equal to ranks in Defensive Training.
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
May spend :e$: or :e^: :e^: with a successful Lightsaber attack to disarm opponent.
Take the Makashi Finish action; make a Presence-Lightsaber check against an Engaged target, adding :eF: no greater than Force Rating. Spend :eLN: to add +10 to any resulting Critical injury rolls.
Once per encounter, take the Makashi Flourish action; make a :eD: :eD: Presence - Lightsaber check. One Engaged opponent suffers Strain equal to :*:, and character heals an equal amount of Strain.
Career skills: Charm, Coercion, Perception, Vigilance, Knowledge (Lore), Knowledge (Outer Rim)
Spec skills: Coercion, Discipline, Medicine, Knowledge (Lore)
Spec skills: Charm, Cool, Coordination, Lightsaber