Stimpacks heal 1 additional Wound per rank of Stimpack Spec.
Ranked
5 XP
Passive
Stimpack Specialisation
Stimpacks heal 1 additional Wound per rank of Stimpack Spec.
Ranked
5 XP
Passive
Researcher
Remove per rank of Researcher from all Knowledge checks. Researching a subject takes half the usual time.
Ranked
5 XP
Passive
Researcher
Remove per rank of Researcher from all Knowledge checks. Researching a subject takes half the usual time.
Ranked
5 XP
Passive
Blooded
Add per rank of Blooded to checks made to resist or recover from poisons, venoms, or toxins. Reduce duration of on-going poisons by one round per rank of Blooded to a minimum of one.
Ranked
5 XP
Passive
Blooded
Add per rank of Blooded to checks made to resist or recover from poisons, venoms, or toxins. Reduce duration of on-going poisons by one round per rank of Blooded to a minimum of one.
Ranked
5 XP
Passive
Researcher
Remove per rank of Researcher from all Knowledge checks. Researching a subject takes half the usual time.
Ranked
10 XP
Passive
Researcher
Remove per rank of Researcher from all Knowledge checks. Researching a subject takes half the usual time.
Ranked
10 XP
Action
Stim Application
Take the Stim Application action; make a Medicine check. If successful, one Engaged ally increases one characteristic by 1 for the encounter and suffers 4 strain.
10 XP
Action
Stim Application
Take the Stim Application action; make a Medicine check. If successful, one Engaged ally increases one characteristic by 1 for the encounter and suffers 4 strain.
10 XP
Action
Alchemical Arts
After making a check to craft a potion or talisman, may suffer Strain up to twice ranks in Alchemical Arts. For every two Strain, add or to results.
Ranked
10 XP
Action
Alchemical Arts
After making a check to craft a potion or talisman, may suffer Strain up to twice ranks in Alchemical Arts. For every two Strain, add or to results.
Ranked
10 XP
Passive
Grit
Gain +1 Strain Threshold.
Ranked
10 XP
Passive
Grit
Gain +1 Strain Threshold.
Ranked
10 XP
Action
Transmogrify
When making a crafting check, may add no greater than Force Rating. Spend to add and spend to add to the check.
15 XP
Action
Transmogrify
When making a crafting check, may add no greater than Force Rating. Spend to add and spend to add to the check.
15 XP
Action
Improved Blooded
As an action, make a Resilience check to immediately recover from all poisons and side effects of drugs. Reduce difficulty once per rank of Blooded.
15 XP
Action
Improved Blooded
As an action, make a Resilience check to immediately recover from all poisons and side effects of drugs. Reduce difficulty once per rank of Blooded.
15 XP
Passive
Blooded
Add per rank of Blooded to checks made to resist or recover from poisons, venoms, or toxins. Reduce duration of on-going poisons by one round per rank of Blooded to a minimum of one.
Ranked
15 XP
Passive
Blooded
Add per rank of Blooded to checks made to resist or recover from poisons, venoms, or toxins. Reduce duration of on-going poisons by one round per rank of Blooded to a minimum of one.
Ranked
15 XP
Passive
Stimpack Specialisation
Stimpacks heal 1 additional Wound per rank of Stimpack Spec.
Ranked
15 XP
Passive
Stimpack Specialisation
Stimpacks heal 1 additional Wound per rank of Stimpack Spec.
Ranked
15 XP
Action
Alchemical Arts
After making a check to craft a potion or talisman, may suffer Strain up to twice ranks in Alchemical Arts. For every two Strain, add or to results.
Ranked
20 XP
Action
Alchemical Arts
After making a check to craft a potion or talisman, may suffer Strain up to twice ranks in Alchemical Arts. For every two Strain, add or to results.
Ranked
20 XP
Passive
Grit
Gain +1 Strain Threshold.
Ranked
20 XP
Passive
Grit
Gain +1 Strain Threshold.
Ranked
20 XP
Passive
Knowledgeable Healing
When healing an ally, spend a Destiny Point to heal additional wounds equal to ranks in Knowledge (Xenology).
20 XP
Passive
Knowledgeable Healing
When healing an ally, spend a Destiny Point to heal additional wounds equal to ranks in Knowledge (Xenology).
20 XP
Action
Improved Stim Application
When taking a Stim Application action, may increase the difficulty to , and target only suffers 1 Strain.
20 XP
Action
Improved Stim Application
When taking a Stim Application action, may increase the difficulty to , and target only suffers 1 Strain.
20 XP
Action
Improved Concoction
Once per session, as an action, make a Knowledge (Xenology) check, adding no greater than Force rating to create one dose of a poison or drug with Rarity of Intellect + + spent, or lower.
25 XP
Action
Improved Concoction
Once per session, as an action, make a Knowledge (Xenology) check, adding no greater than Force rating to create one dose of a poison or drug with Rarity of Intellect + + spent, or lower.
25 XP
Passive
Dedication
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Ranked
25 XP
Passive
Dedication
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Ranked
25 XP
Action
Identify Ingredients
After being exposed to a substance, as an out of turn incidental, may roll no greater than Force Rating. Spend :eLB: to immediately identify its composition and effects.
25 XP
Action
Identify Ingredients
After being exposed to a substance, as an out of turn incidental, may roll no greater than Force Rating. Spend :eLB: to immediately identify its composition and effects.