Commit :eF: . For every full encounter :eF: remains committed. Heal 1 wound per Rank of healing trance.
Gain +2 wound threshold
May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.
When a character involuntarily suffers strain, he suffers 1 less strain per rank of Resolve, minimum 1. .
After rolling :eF:, may suffer wounds up to twice ranks in Channel Agony to add automatic :eN: for every two wounds suffered to the result.
Remove :eK: . per rank o f Secret Lore from all Knowledge (Lore) checks. Reduce the difficulty of all Knowledge (lore) checks by 1.
When healing wounds due to Healing Trance, make a Resilience check to heal a Critical Injury. Difficulty of the check equals severity of the Critical Injury.
When a character involuntarily suffers strain, he suffers 1 less strain per rank of Resolve, minimum 1.
Once per session, when making a check count Force rating as being equal to ranks in Knowledge (Lore).
The character may spend one Destiny Point to recover strain equal to Willpower rating.
Once per session, may perform the Power of Darkness maneuver. Increase wound threshold and strain threshold by 1 per Dark Side destiny point currently in the Destiny pool until the end of the encounter.
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
When making a Crafting check, may add :eF: no greater than Force rating. Spend :eLN: to add :e*: and spend :eLN: :eLN: to add :e^: to check.
Gain +1 Force Rating.
Career skills: Charm, Coercion, Perception, Vigilance, Knowledge (Lore), Knowledge (Outer Rim)
Spec skills: Coercion, Discipline, Medicine, Knowledge (Lore)