| Military Field Manual | 1 | 1 | 4 | 25 |
military-field-manual-1146 1 1 4 25 Military Field Manual
Field manuals are print or digital publications, issued to Imperial troopers and Rebel agents alike that focus on a variety of important topics. From comprehensive manuals issued to members of the Imperial Navy to the underground publications used to instruct Rebels in guerrilla combat, field manuals can be found wherever troopers are common. Those used by the Empire are written by instructors at the Anaxes War College and other important military thinkers in the Empire's employ, while those used by the Alliance are either stolen from Imperial forces or written by experienced Rebels. Depending on the manual, once per scene a character may use the information found within to gain :eB: to any task at the Game Master's discretion. Models Include: Imperial Army Field Manual FM-5-31 (Booby Traps), General Airen Cracken's Rebel Handbook. <font size=1>Please see page 197 of the Age of Rebellion Core Rulebook for details.</font>
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| Holo-messenger | 1 | - | 4 | 250 |
holo-messenger-1907 1 - 4 250 Holo-messenger
Usually reserved for formal affairs or the dealings of the wealthy, these small, disk-like devices .create holographic recordings or transmissions that may be played back as a small projection. The user can easily hold a holo-messenger in one hand. Though uncommon, they have played an integral part in many revenge or entrapment schemes. <font size=1>Please see page 171 of Edge of the Empire for details.</font>
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| Dataspike | 1 | 1 | 3 | 100 |
dataspike-4377 1 1 3 100 Dataspike
Dataspikes, also known as slicers' spikes or computer spikes, are a common tool for bypassing computer security. While expert Slicers sometimes craft advanced examples to break into particular systems, a typical dataspike can be put together to work with any computer. Once installed in a system, a dataspike releases a barrage of junk data that overwhelms the security, allowing the user a window in which to access the secured systems. Dataspikes are typically designed to burn out after use, leaving behind minimal evidence. Once per round, a character with a dataspike may expend it to attempt to disable a security program as a maneuver (rather than as an action). This can include the use of the Disable Security Program action (see Slicing Encounters, page 87). Reduce the difficulty of the subsequent Computers check to disable the program by 2, to a minimum of Simple(-). After one use, the dataspike burns out and becomes useless. <font size=1>Please see page 50 of the Special Modifications Sourcebook for details.</font>
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| Datapad | 1 | 1 | 1 | 75 |
datapad-7936 1 1 1 75 Datapad
Datapads are common on most technologically civilized planets, and are used to record, store, display, and organize almost any kind of data from basic text to holographic recordings. Most come with a small display screen, though some use holoprojectors and are small enough to be easily carried in one or two hands, depending on the model. They are commonly encoded or encrypted so that only the actual owner can operate them; some are even set to wipe all data if unauthorized users attempt access. Models Include: Numerous Variants. <font size=1>Please see page 181 of Edge of the Empire for details.</font>
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| Stimpack | 2 | - | 1 | 25 |
stimpack-8158 2 - 1 25 Stimpack
Stimpacks are auto-injection tubes filled with medicine, bacta, and painkillers. They are field-ready emergency health recovery products, and useful for quick healing in the field. There are countless makers of stimpacks, from Chiewab Amalgamated Pharmaceuticals to Athakam MedTech. It takes a maneuver for a character to inject a stimpack in himself or another..Stimpacks are one-use items, and automatically heal 5 wounds. Characters can use stimpacks more than once, but each use heals one less wound (so the second use heals four, the third use heals three, and so on). The sixth stimpack heals no wounds—the character is already oversaturated with the medicine for it to have any effect. It takes a day for the character's body to process the stimpacks and for him to be able to use them at full effectiveness. See page 220 for more information. Models Include: Numerous Variants. <font size=1>Please see page 177 of Edge of the Empire for details.</font>
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| Symbol of Command | 1 | 1 | 3 | 100 |
symbol-of-command-4594 1 1 3 100 Symbol of Command
Alliance Commanders hail from numerous human, near-human, and alien cultures from throughout the galaxy. From contemplative, level-headed Mon Calamari, to cunning Bothans, to dangerously capricious humans of every stripe, Commanders who join the Alliance bring with them generations of their native military culture and heritage. In most of these cultures, commanding officers and highly ranked NCOs carry some item about their person that represents their lawful command over their subordinates. This could be anything from a ceremonial saber worn with a dress uniform, to a megaphone used to broadcast commands, to a stuncrop used to motivate sluggish troopers. Whatever the item, it symbolized the power of an individual's command, and the Commander is rarely found without it. No matter what form the item takes, Commanders carrying a symbol of command add :eB: to all Social skill checks made to interact with others brought up in their particular military culture. <font size=1>Please see page 44 of the Lead by Example Sourcebook for details.</font>
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| Military Medpac | 1 | 2 | 3 | 400 |
military-medpac-6050 1 2 3 400 Military Medpac
This advanced medpac is carried by soldiers and security personnel who lack advanced medical training to treat severe trauma in battlefield conditions. The integrated computer contains medical and surgical databases for most prominent species and can even suggest emergency treatment protocols and provide step-by-step instruction. It can be easily used by the untrained to stabilize a patient. Medpacs allow characters to attempt to heal others using Medicine checks without penalty, as detailed on page 219 of the Edge of the Empire Core Rulebook. In addition, if the user has no ranks in Medicine, he counts as having 1 rank in Medicine when using this medpac. <font size=1>Please see page 57 of Dangerous Covenants for details.</font>
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| Ribbon Rack | 1 | - | 4 | 15 |
ribbon-rack-2519 1 - 4 15 Ribbon Rack
A ribbon rack is typically worn with a dress uniform to display the various decorations earned by the wearer. Instead of the full medallions, which tend to be bulky, heavy, and unsuited for wearing on a day-to-day basis, most Alliance Military personnel prefer to wear the less obtrusive rack ribbons issued with their commendations. These are typically small, horizontal bar ribbons a few centimeters in length in the same color and pattern as the ribbon on the full-sized medal. These smaller ribbons slot into the ribbon rack and can be easily rearranged as the wearer gains more commendations. <font size=1>Please see page 44 of the Lead by Example Sourcebook for details.</font>
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