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Character Image: Raynah TaggartForce and Destiny

Raynah Taggart

Human
Smuggler
Ship Captain
26

Raynah is a beautiful Human female with tan skin, brown hair and crystal blue colored eyes. She is friendly but full of moxie and a bit spunky. She wears standard smuggler gear.

Species Features

  • Humans start the game with one rank in two different non-career skills of their choice.
4
12 0
12 0
1 1
2 3 3 3 2 3
General Skills Career Rank
Astrogation (INT)
Athletics (BR)
Brawl (BR)
Charm (PR)
Coercion (WILL)
Computers (INT)
Cool (PR)
Coordination (AG)
Core Worlds (INT)
Deception (CUN)
Discipline (WILL)
Education (INT)
Gunnery (AG)
Leadership (PR)
Lightsaber (BR)
Lore (INT)
Mechanics (INT)
Medicine (INT)
Melee (BR)
Negotiation (PR)
Outer Rim (INT)
Perception (CUN)
Piloting - Planetary (AG)
Piloting - Space (AG)
Ranged - Heavy (AG)
Ranged - Light (AG)
Resilience (BR)
Skulduggery (CUN)
Stealth (AG)
Streetwise (CUN)
Survival (CUN)
Underworld (INT)
Vigilance (WILL)
Warfare (INT)
Xenology (INT)
Weapons Skill Damage Crit Range Qualities
DL-7h Heavy Blaster Pistol Ranged - Light
8 3 Medium
dl-7h-heavy-blaster-pistol-1655
Ranged - Light
8
3
Medium
850
2
2
6

Qualities

Attachments

Cost

Rarity

Hard Points: -/2

0 270 500 8 2
Critical Injury Difficulty Severity Description
Armor Soak Defense Qualities
Armored Clothing 1 1
armored-clothing-3584
1
1
1000
3
1
6

Qualities

Attachments

Cost

Rarity

Hard Points: -/1

5000
6
-

Cost: 5000

Rarity: 5000

Hard Points: -/1

Superior Armor Customization

Any piece of armor can benefit from retooling at the hands of a superior craftsman. A skilled armorsmith can add improved plastoid or even durasteel plating to increase the protection a piece of armor offers even as he decreases its weight and bulk. Of course, such delicate and exacting work can make the armor less customizable in other respects.

Models Include: Numerous Variants.

<font size=1>Please see page 195 of Edge of the Empire for details.</font>

Modifications

Qualities

Equipment and Gear Quantity Encumbrance Rarity Price
Glow Rod 1 1 - 10
glow-rod-6510
1
1
-
10

Glow Rod

A glow rod is a hand-held light source that illuminates an area in a directional beam. A common device with many different styles, each operates with an internal chemical power source or a small rechargeable power cell.

Models Include: Numerous Variants.

<font size=1>Please see page 181 of Edge of the Empire for details.</font>

Qualities

Comlink (handheld) 1 - - 25
comlink-handheld-2390
1
-
-
25

Comlink (handheld)

A common device found across the galaxy, comlinks come in a variety of forms depending on their function and user. Each allows for audio messaging between two parties though advanced models can transmit multiple users or network groups together. Personal comlinks are often small, hand-held cylinders capable of communicating over distances into low orbit. Some models are built into helmets and armor segments. Longer-range versions are usually carried as large satchels or in backpacks, and can reach across a planet and to ships in high orbit (or even elsewhere in the same star system). Most operate on a standard net of frequencies that can be adjusted as desired to elude detection.

<font size=1>Please see page 171 of Edge of the Empire for details.</font>

Qualities

Utility Belt 1 - - 25
utility-belt-2479
1
-
-
25

Utility Belt

A utility belt is a common item for those on active missions where quick access to tools and gear is a necessity; even Imperial stormtroopers use them. Their contents will vary with their user and their planned actions; sabotage missions might have belts with explosives and security slicer chips, while a ship mechanic might have his stuffed with his favorite tools. Some belts also have weapon holsters or clips.

Utility belts increase the character's encumbrance threshold by 1.

Models Include: Numerous Variants.

<font size=1>Please see page 183 of Edge of the Empire for details.</font>

Qualities

Stimpack 2 - 1 25
stimpack-6266
2
-
1
25

Stimpack

Stimpacks are auto-injection tubes filled with medicine, bacta, and painkillers. They are field-ready emergency health recovery products, and useful for quick healing in the field. There are countless makers of stimpacks, from Chiewab Amalgamated Pharmaceuticals to Athakam MedTech.

It takes a maneuver for a character to inject a stimpack in himself or another..Stimpacks are one-use items, and automatically heal 5 wounds. Characters can use stimpacks more than once, but each use heals one less wound (so the second use heals four, the third use heals three, and so on). The sixth stimpack heals no wounds—the character is already oversaturated with the medicine for it to have any effect. It takes a day for the character's body to process the stimpacks and for him to be able to use them at full effectiveness. See page 220 for more information.

Models Include: Numerous Variants.

<font size=1>Please see page 177 of Edge of the Empire for details.</font>

Qualities

Extra Reload 1 1 1 25
extra-reload-8897
1
1
1
25

Extra Reload

Technology runs on power, and while most devices have internal power sources, these either run out or need augmentation. Energy cells are small battery disks that can keep most hand-held devices going for a while longer, while power packs are larger versions suitable for blasters and other high-demand gear. Extra reloads allow characters to ignore an out of ammo" :e$: result with a ranged weapon. By spending a maneuver, they may reload their weapons and get back in the fight.

Models Include: Numerous Variants.

<font size=1>Please see page 181 of Edge of the Empire for details.</font>

Qualities

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