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Character Image: Tal'zu Raa NuForce and Destiny

Tal'zu Raa Nu

Mystic
Nightsister
35

Her pure white skin, glowing green eyes, and shaved head give Tal'zu Raa Nu a frightening look.

3
12 0
14 0
0 1
1 0
2 3 2 2 3 3
General Skills Career Rank
Astrogation (INT)
Athletics (BR)
Brawl (BR)
Charm (PR)
Coercion (WILL)
Computers (INT)
Cool (PR)
Coordination (AG)
Core Worlds (INT)
Deception (CUN)
Discipline (WILL)
Education (INT)
Gunnery (AG)
Leadership (PR)
Lightsaber (BR)
Lore (INT)
Mechanics (INT)
Medicine (INT)
Melee (BR)
Negotiation (PR)
Outer Rim (INT)
Perception (CUN)
Piloting - Planetary (AG)
Piloting - Space (AG)
Ranged - Heavy (AG)
Ranged - Light (AG)
Resilience (BR)
Skulduggery (CUN)
Stealth (AG)
Streetwise (CUN)
Survival (CUN)
Underworld (INT)
Vigilance (WILL)
Warfare (INT)
Xenology (INT)
Weapons Skill Damage Crit Range Qualities
Ancient Sword Lightsaber
+ 2 3 Engaged Defensive 1
ancient-sword-9989
Lightsaber
+2
3
Engaged
350
3
1
8

Qualities

Defensive 1

Attachments

Cost

Rarity

Hard Points: -/1

Nightsister Energy Bow Ranged - Heavy
8 2 Medium Pierce 4, Unwieldy 3, Vicious 2
nightsister-energy-bow-2600
Ranged - Heavy
8
2
Medium
2800
4
2
8

Qualities

Pierce 4

Unwieldy 3

Vicious 2

Attachments

Cost

Rarity

Hard Points: -/2

0 250 500 7 0
Critical Injury Difficulty Severity Description
Armor Soak Defense Qualities
Beast-Hide Warrior's Armor 1 -
beast-hide-warriors-armor-4941
1
-
300
3
0
2

Qualities

Attachments

Cost

Rarity

Hard Points: -/-

Equipment and Gear Quantity Encumbrance Rarity Price
Stimpack 3 - 1 25
stimpack-1879
3
-
1
25

Stimpack

Stimpacks are auto-injection tubes filled with medicine, bacta, and painkillers. They are field-ready emergency health recovery products, and useful for quick healing in the field. There are countless makers of stimpacks, from Chiewab Amalgamated Pharmaceuticals to Athakam MedTech.

It takes a maneuver for a character to inject a stimpack in himself or another..Stimpacks are one-use items, and automatically heal 5 wounds. Characters can use stimpacks more than once, but each use heals one less wound (so the second use heals four, the third use heals three, and so on). The sixth stimpack heals no wounds—the character is already oversaturated with the medicine for it to have any effect. It takes a day for the character's body to process the stimpacks and for him to be able to use them at full effectiveness. See page 220 for more information.

Models Include: Numerous Variants.

<font size=1>Please see page 177 of Edge of the Empire for details.</font>

Qualities

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