Back
Character Image: Kana MerietEdge of the Empire

Kana Meriet

Mandalorian Human
Bounty Hunter
Death Watch Warrior
29

No one knows what Kana Meriet looks like as she never removes her helmet.

Species Features

  • Mandalorian Humans start the game with one rank in a combat skill of their choice.
6
16 0
13 0
1 1
3 4 2 2 2 2
General Skills Career Rank
Astrogation (INT)
Athletics (BR)
Brawl (BR)
Charm (PR)
Coercion (WILL)
Computers (INT)
Cool (PR)
Coordination (AG)
Core Worlds (INT)
Deception (CUN)
Discipline (WILL)
Education (INT)
Gunnery (AG)
Leadership (PR)
Lightsaber (BR)
Lore (INT)
Mechanics (INT)
Medicine (INT)
Melee (BR)
Negotiation (PR)
Outer Rim (INT)
Perception (CUN)
Piloting - Planetary (AG)
Piloting - Space (AG)
Ranged - Heavy (AG)
Ranged - Light (AG)
Resilience (BR)
Skulduggery (CUN)
Stealth (AG)
Streetwise (CUN)
Survival (CUN)
Underworld (INT)
Vigilance (WILL)
Warfare (INT)
Xenology (INT)
Weapons Skill Damage Crit Range Qualities
HL-27 Light Blaster Pistol Ranged - Light
5 3 Medium Stun Setting, Accurate 1
hl-27-light-blaster-pistol-2543
Ranged - Light
5
3
Medium
450
1
2
4

Qualities

Stun Setting

Accurate 1

Attachments

Cost

Rarity

Hard Points: -/2

150
4
-

Cost: 150

Rarity: 150

Hard Points: -/2

Built-In Blaster Sight

 Please see page 51 of the Forged in Battle Sourcebook for details.

Modifications

Qualities

300
3
-

Cost: 300

Rarity: 300

Hard Points: -/2

Paired Weapons

Many Gunslingers wield a pistol in each hand, and some flashy pirates and other scoundrels even prefer to pair a blade with a pistol. This weapon modification balances a pair of weapons, allowing the wielder to use them in perfect tandem. This attachment can only be applied to one-handed weapons.

Models Include: Custom variants.

<font size=1>Please see page 51 of the Fly Casual Sourcebook for details.</font>

Modifications

Qualities

50
3
-

Cost: 50

Rarity: 50

Hard Points: -/2

Combat Tested

 Please see page 62 of the Rise of the Separatists Sourcebook for details.

Modifications

Qualities

HL-27 Light Blaster Pistol Ranged - Light
5 3 Medium Stun Setting, Accurate 1
hl-27-light-blaster-pistol-2848
Ranged - Light
5
3
Medium
450
1
2
4

Qualities

Stun Setting

Accurate 1

Attachments

Cost

Rarity

Hard Points: -/2

300
3
-

Cost: 300

Rarity: 300

Hard Points: -/2

Paired Weapons

Many Gunslingers wield a pistol in each hand, and some flashy pirates and other scoundrels even prefer to pair a blade with a pistol. This weapon modification balances a pair of weapons, allowing the wielder to use them in perfect tandem. This attachment can only be applied to one-handed weapons.

Models Include: Custom variants.

<font size=1>Please see page 51 of the Fly Casual Sourcebook for details.</font>

Modifications

Qualities

150
4
-

Cost: 150

Rarity: 150

Hard Points: -/2

Built-In Blaster Sight

 Please see page 51 of the Forged in Battle Sourcebook for details.

Modifications

Qualities

50
3
-

Cost: 50

Rarity: 50

Hard Points: -/2

Combat Tested

 Please see page 62 of the Rise of the Separatists Sourcebook for details.

Modifications

Qualities

Mk.4 Heavy Frag Grenade Ranged - Light
9 4 Short Blast 7, Cumbersome 2, Limited Ammo 1
mk4-heavy-frag-grenade-3841
Ranged - Light
9
4
Short
75
1
0
5

Qualities

Blast 7

Cumbersome 2

Limited Ammo 1

Attachments

Cost

Rarity

Hard Points: -/-

FYR Assault Carbine Ranged - Heavy
6 5 Short Auto Fire, Inaccurate 1
fyr-assault-carbine-4269
Ranged - Heavy
6
5
Short
250
4
1
4

Qualities

Auto Fire

Inaccurate 1

Attachments

Cost

Rarity

Hard Points: -/1

0 265 500 9 2
Critical Injury Difficulty Severity Description
Armor Soak Defense Qualities
Mandalorian Armor 2 1
mandalorian-armor-8255
2
1
6000
6
5
8

Qualities

Attachments

Cost

Rarity

Hard Points: -/5

3000
5
-

Cost: 3000

Rarity: 3000

Hard Points: -/5

Automated Weapon Mounting

 See page 53 of the Fully Operational Sourcebook for details.

Modifications

Qualities

10000
8
-

Cost: 10000

Rarity: 10000

Hard Points: -/5

Cortosis Weave

Although uncommon and even considered archaic in this day and age, some armorers specially equip protective gear with an underlying weave of rare cortosis. This does tend to make the armor more resistant to being penetrated (especially by energy weapons), but the cost is seldom worth the result.

Models Include: Numerous variants.

<font size=1>Please see page 194 of Edge of the Empire for details.</font>

Modifications

Qualities

400
3
-

Cost: 400

Rarity: 400

Hard Points: -/5

Custom Fit

Although standard "off-the-shelf" armor can provide invaluable protection, it can also prove bulky or awkward, even after adjustments. For those who require their armor to feel like a second skin, personalized customization can make a drastic difference. Such work requires a skilled armorer, but it can make body armor a much more enticing option for some. This attachment can be applied to any armor.

Models Include: Numerous variants.

<font size=1>Please see page 57 of the Special Modifications Sourcebook for details.</font>

Modifications

Qualities

100
5
-

Cost: 100

Rarity: 100

Hard Points: -/5

Boot Blade

 Please see page 57 of the Cyphers and Masks Sourcebook for details.

Modifications

Qualities

200
1
-

Cost: 200

Rarity: 200

Hard Points: -/5

Helmet Comlink

Rather than rely on a separate piece of equipment that can be broken, lost, or stolen, some mercenaries and bounty hunters prefer to install a micro comlink directly into their armor. A micro-comlink can comprise anything from a complete in-helmet system to a simple small microphone and speaker attached to a wristplate or near the shoulder. A micro-comlink can be installed in any armor.

<font size=1>Please see page 140 of the Force and Destiny Beta Rulebook for details.</font>

Modifications

Qualities

200
1
-

Cost: 200

Rarity: 200

Hard Points: -/5

Multi-Band Comlink

It is common practice to incorporate a long-range comlink into a helmet. Many military or otherwise advanced helmets include a comlink as standard, and it is a fairly simple procedure to attach one to nearly any helmet. Some helmet comlinks are activated by tapping a button on the exterior of the helmet or somewhere else on the armor, while others are activated by voice or even a particular head motion.

<font size=1>Please see page 53 of Dangerous Covenants for details.</font>

Modifications

Qualities

2500
4
-

Cost: 2500

Rarity: 2500

Hard Points: -/5

Cermonial Adornment

 Please see page 65 of the Rise of the Separatists Sourcebook for details.

Modifications

Qualities

Equipment and Gear Quantity Encumbrance Rarity Price
Utility Belt 1 - - 25
utility-belt-2217
1
-
-
25

Utility Belt

A utility belt is a common item for those on active missions where quick access to tools and gear is a necessity; even Imperial stormtroopers use them. Their contents will vary with their user and their planned actions; sabotage missions might have belts with explosives and security slicer chips, while a ship mechanic might have his stuffed with his favorite tools. Some belts also have weapon holsters or clips.

Utility belts increase the character's encumbrance threshold by 1.

Models Include: Numerous Variants.

<font size=1>Please see page 183 of Edge of the Empire for details.</font>

Qualities

Jet Pack 1 2 7 4500
jet-pack-3040
1
2
7
4500

Jet Pack

A jet pack is ideal for fast maneuverability and surprise attacks. Most use small thrusters to blast into the air for short periods, though some augment this with antigrav devices. Their only drawbacks are their large size and weight, limited fuel, and the not inconsiderable skill needed to pilot them safely.

The Z-6 uses an air-breathing jet turbine to propel the user, maintaining stability via directional exhaust nozzles and a gyro-stabilizer. The pilot uses a verbal control interface and wrist controls to fly the jet pack.

A jet pack allows a person to function as a Silhouette 1, Speed 2, Handling 0, System Strain Threshold 3 vehicle that can only operate in atmosphere, and requires Piloting (Planetary) to operate.

Models Include: Mitrinomon Z-6 Jet Pack.

<font size=1>Please see page 181 of Edge of the Empire for details.</font>

Qualities

Stimpack 3 - 1 25
stimpack-3821
3
-
1
25

Stimpack

Stimpacks are auto-injection tubes filled with medicine, bacta, and painkillers. They are field-ready emergency health recovery products, and useful for quick healing in the field. There are countless makers of stimpacks, from Chiewab Amalgamated Pharmaceuticals to Athakam MedTech.

It takes a maneuver for a character to inject a stimpack in himself or another..Stimpacks are one-use items, and automatically heal 5 wounds. Characters can use stimpacks more than once, but each use heals one less wound (so the second use heals four, the third use heals three, and so on). The sixth stimpack heals no wounds—the character is already oversaturated with the medicine for it to have any effect. It takes a day for the character's body to process the stimpacks and for him to be able to use them at full effectiveness. See page 220 for more information.

Models Include: Numerous Variants.

<font size=1>Please see page 177 of Edge of the Empire for details.</font>

Qualities

Hand Scanner 1 - 2 100
hand-scanner-3832
1
-
2
100

Hand Scanner

"Hand scanner" is a catchall designation for a wide variety of handheld scanning devices designed to run specific-purpose scans. Some of the most common versions of these are medisensors, such as the RFX/K Medisensor made by BioTech Industries. The device can be used independently or plugged into a medpac or datapad, and displays a variety of useful bio-signs about the subject. Other scanners can check for atmospheric contaminants, poisons, vermin, or in the case of mechanics, micro-fractures or stress points.

Models Include: RFX/K Medisensor.

<font size=1>Please see page 176 of Edge of the Empire for details.</font>

Qualities

© RPG Sessions 2024 | Bot Help | | Build - sessions-2.4.26.1