Increase Blast damage dealt by explosives, explosive weapons, and grenades by +1 per rank of Powerful Blast.
Gain +1 strain threshold.
When using a weapon with the Blast quality, spend :e^: to exclude 1 target that would be affected by the explosion, up to ranks in Selective Detonation.
Remove :eK: per rank of Steady Nerves from Cool or Skulduggery checks.
Gain +2 wound threshold.
The character may spend 1 Destiny Point to perform a Move maneuver as an incidental to attempt to move into cover or out of the blast range of a weapon or explosion.
Gain +1 soak value.
When activating Time to Go, allow 1 engaged ally to perform an out of turn Move maneuver as an inci- dental to move into cover or out of a blast range.
Suffer a number of strain up to ranks in Rapid Reaction to add an equal number of :e*: to initiative checks.
Once per session, make a :eD: :eD: :eD: Mechanics check to perform an action to build an explosive device, dealing damage equal to Intellect + Mechanics + :e*: .
When using a weapon with the Blast quality, spend a to exclude 1 target that would be affected by the explosion, up to ranks in Selective Detonation.
Reduce the difficulty of Improvised Detonation’s check to :eD: :eD: and increase damage to twice ranks in Mechanics.
Gain +1 to a single charac- teristic. This cannot bring a characteristic above 6.
Decrease the :e^: cost to activate the Blast quality on any weapon used by 1 to a minimum of 1.
Career Skills: Athletics Brawl Discipline Melee Piloting (Planetary) Ranged (Light) Resilience Vigilance
Specialization Skills: Computers Cool Mechanics Skulduggery