Gain +2 wound threshold.
Add 1 damage per rank of Barrage to 1 hit of a successful attack while using Ranged (Heavy) or Gunnery at long or extreme range.
May reduce any Critical Injury suffered by 10 per rank of Durable.
Gain +1 strain threshold.
Once per round, perform a maneuver to guard an engaged ally. Suffer strain up to ranks to upgrade difficulty of attacks against them by that number until the start of next turn.
When staggered or disoriented, perform the Hard Headed action to make a :eD: :eD: :eD: :eD: Discipline check to remove the status. Difficulty reduced by 1 per rank.
Perform the Brace man- euver to remove :eK: per rank of Brace from your next Action. This may only remove :eK: added by environmental circumstances.
Once per round, as a maneuver suffer a number of strain up to ranks in Side Step to upgrade difficulty of all incoming ranged attacks by an equal number for the next round.
Once per round, as a man- euver suffer a number of strain up to ranks in Defen- sive Stance to upgrade difficulty of all incoming melee attacks by an equal number for the next round.
Gain +1 soak value.
Gain +1 to a single charac- teristic. This cannot bring a characteristic above 6.
When incapacitated due to strain exceeding threshold, take a :eD: :eD: :eD: :eD: :eD: Discipline check (– :eD: per rank of Hard Headed) to reduce strain to 1 below threshold.
Career Skills: Athletics Brawl Discipline Melee Piloting (Planetary) Ranged (Light) Resilience Vigilance
Specialization Skills: Gunnery Perception Piloting (Planetary) Ranged (Heavy)