Gain +2 wound threshhold.
May suffer a number of strain up to ranks in Intimidating to downgrade difficulty of Coersion checks or upgrade difficulty when targetted by Coersion checks by an equal number.
When an enemy becomes engaged with the character, they may force the enemy to make a fear check, with the difficulty of ranks in Fearsome.
Remove :eK: per rank of Street Smart from Streetwise or Knowledge (Underworld) checks.
May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1.
When making Melee chacks, may inflict damage as strain instead of wounds. This does not ignore soak.
Once per session, may reroll any 1 Coersion or Streetwise check.
When making a Knowledge check, the character may spend 1 Destiny Point to substitute Knowledge (Underworld) or Streetwise for the required skill.
Once per round, as a maneuver suffer a number of strain up to ranks in Defensive Stance to upgrade difficulty of all incoming melee attacks by an equal number for the next round.
When an ally engaged with the character makes a successful Charm, Deception, or Negotiation check, the character adds :e^: per rank in Coercion to the ally's check
Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind.
The character may spend 1 Destiny Point to add damage equal to his ranks in Streetwise to one hit of a successful Brawl check.
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
When purchaseing illegal goods, may reduce rarity by 1 per rank, increasing cost by 50% of base cost per reduction.
Career Skills: Athletics Brawl Discipline Melee Piloting (Planetary) Ranged (Light) Resilience Vigilance
Specialization Skills: Brawl Coercion Knowledge (Underworld) Streetwise