Name | Skill | Damage | Crit | Range | Qualities |
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Name | D100 | Severity | Result |
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Enforcer | ||
Passive Toughened Gain +2 wound threshhold. Ranked 5 XP Passive Toughened Gain +2 wound threshhold. Ranked 5 XP Incidental Intimidating May suffer a number of strain up to ranks in Intimidating to downgrade difficulty of Coersion checks or upgrade difficulty when targetted by Coersion checks by an equal number. 5 XP Incidental Intimidating May suffer a number of strain up to ranks in Intimidating to downgrade difficulty of Coersion checks or upgrade difficulty when targetted by Coersion checks by an equal number. 5 XP Passive Fearsome When an enemy becomes engaged with the character, they may force the enemy to make a fear check, with the difficulty of ranks in Fearsome. Ranked 5 XP Passive Fearsome When an enemy becomes engaged with the character, they may force the enemy to make a fear check, with the difficulty of ranks in Fearsome. Ranked 5 XP Passive Street Smarts Remove per rank of Street Smart from Streetwise or Knowledge (Underworld) checks. 5 XP Passive Street Smarts Remove per rank of Street Smart from Streetwise or Knowledge (Underworld) checks. 5 XP Passive Talk the Talk When making a Knowledge check, the character may spend 1 Destiny Point to substitute Knowledge (Underworld) or Streetwise for the required skill. 10 XP Passive Talk the Talk When making a Knowledge check, the character may spend 1 Destiny Point to substitute Knowledge (Underworld) or Streetwise for the required skill. 10 XP Incidental Natural Enforcer Once per session, may reroll any 1 Coersion or Streetwise check. 10 XP Incidental Natural Enforcer Once per session, may reroll any 1 Coersion or Streetwise check. 10 XP Action Stunning Blow When making Melee chacks, may inflict damage as strain instead of wounds. This does not ignore soak. 10 XP Action Stunning Blow When making Melee chacks, may inflict damage as strain instead of wounds. This does not ignore soak. 10 XP Passive Durable May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1. Ranked 10 XP Passive Durable May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1. Ranked 10 XP Incidental Intimidating May suffer a number of strain up to ranks in Intimidating to downgrade difficulty of Coersion checks or upgrade difficulty when targetted by Coersion checks by an equal number. Ranked 15 XP Incidental Intimidating May suffer a number of strain up to ranks in Intimidating to downgrade difficulty of Coersion checks or upgrade difficulty when targetted by Coersion checks by an equal number. Ranked 15 XP Maneuver Defensive Stance Once per round, as a maneuver suffer a number of strain up to ranks in Defensive Stance to upgrade difficulty of all incoming melee attacks by an equal number for the next round. Ranked 15 XP Maneuver Defensive Stance Once per round, as a maneuver suffer a number of strain up to ranks in Defensive Stance to upgrade difficulty of all incoming melee attacks by an equal number for the next round. Ranked 15 XP Passive Toughened Gain +2 wound threshhold. Ranked 15 XP Passive Toughened Gain +2 wound threshhold. Ranked 15 XP Passive Loom When an ally engaged with the character makes a successful Charm, Deception, or Negotiation check, the character adds per rank in Coercion to the ally's check 15 XP Passive Loom When an ally engaged with the character makes a successful Charm, Deception, or Negotiation check, the character adds per rank in Coercion to the ally's check 15 XP Incidental Intimidating May suffer a number of strain up to ranks in Intimidating to downgrade difficulty of Coersion checks or upgrade difficulty when targetted by Coersion checks by an equal number. Ranked 20 XP Incidental Intimidating May suffer a number of strain up to ranks in Intimidating to downgrade difficulty of Coersion checks or upgrade difficulty when targetted by Coersion checks by an equal number. Ranked 20 XP Incidental Walk the Walk The character may spend 1 Destiny Point to add damage equal to his ranks in Streetwise to one hit of a successful Brawl check. 20 XP Incidental Walk the Walk The character may spend 1 Destiny Point to add damage equal to his ranks in Streetwise to one hit of a successful Brawl check. 20 XP Passive Street Smarts Remove per rank of Street Smart from Streetwise or Knowledge (Underworld) checks. Ranked 20 XP Passive Street Smarts Remove per rank of Street Smart from Streetwise or Knowledge (Underworld) checks. Ranked 20 XP Incidental Second Wind Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind. Ranked 20 XP Incidental Second Wind Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind. Ranked 20 XP Passive Fearsome When an enemy becomes engaged with the character, they may force the enemy to make a fear check, with the difficulty of ranks in Fearsome. Ranked 25 XP Passive Fearsome When an enemy becomes engaged with the character, they may force the enemy to make a fear check, with the difficulty of ranks in Fearsome. Ranked 25 XP Passive Dedication Gain +1 to a single characteristic. This cannot bring a characteristic above 6. Ranked 25 XP Passive Dedication Gain +1 to a single characteristic. This cannot bring a characteristic above 6. Ranked 25 XP Passive Black Market Contacts When purchaseing illegal goods, may reduce rarity by 1 per rank, increasing cost by 50% of base cost per reduction. Ranked 25 XP Passive Black Market Contacts When purchaseing illegal goods, may reduce rarity by 1 per rank, increasing cost by 50% of base cost per reduction. Ranked 25 XP Passive Fearsome When an enemy becomes engaged with the character, they may force the enemy to make a fear check, with the difficulty of ranks in Fearsome. Ranked 25 XP Passive Fearsome When an enemy becomes engaged with the character, they may force the enemy to make a fear check, with the difficulty of ranks in Fearsome. Ranked 25 XP |
Name | Soak | Defense | Qualities |
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Name | Quantity | Encum | Rarity | Price |
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Background | ||
Motivation | ||
Desire, Fear, Strength, Flaw | ||
Name | Amount | Description | Triggered |
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Name | Amount | Description | Triggered |
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Emotional Strength | Emotional Weakness | Session Conflict | Value | Triggered |
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General | ||