Gain +2 wound threshhold.
When making a Melee or Brawl attack, suffe strain up to ranks in Frenzied Attack to upgrade the attack bt an equal amount.
Add 1 damage per rank of Feral Strength to one hit of a successful Melee or Brawl attack.
Add +10 per Rank of Lethal Blows to any Critical Injury result inflicted on opponents.
May Spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter.
After hitting with a melee attack, may spend :e!: to knock the target prone.
Gain +1 soak value.
Once per session, may reroll any 1 Melee or Brawl check.
Once per round, as a maneuver suffer a number of strain up to ranks in Defensive Stance to upgrade difficulty of all incoming melee attacks by an equal number for the next round.
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Career Skills: Athletics Brawl Discipline Melee Piloting (Planetary) Ranged (Light) Resilience Vigilance
Specialization Skills: Coercion Melee Resilience Survival