+1 Strain Threshold
Add :eB: per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.
Once per round, may mount or dismount a vehicle or beast, or enter a cockpit or weapon station on a vehicle as an incidental.
Increase Defense of vehicle or starship being piloted by 1 per rank of Defensive Driving.
Take the Field Commander action; make a :eD: :eD: Leadership check. A number of allies equal to Presence may immediately suffer 1 Strain to perform a free maneuver.
May decrease the difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.
Allies within Short range of the vehicle add :eB: to all of their Perception and Vigilance checks. Allies within Close range add :eB: :eB: instead.
Add :eB: per rank of Command to all Leadership checks. Affected targets :eB: to all Discipline checks for the next 24 hours.
Gain +1 Strain Threshold
When piloting a vehicle or starship, perform a Full Stop maneuver to reduce Speed to zero, Suffer System Strain equal to the Speed reduced.
The Field Commander action affects allies equal to double Presence, and may spend :e!: to allow allies to suffer 1 Strain to perform 1 action instead.
Allies equal to ranks of Leadership in Close range gain the benefits of the Gain the Advantage action.
Count vehicle or starship piloted as having a Silhouette 1 lower when being attacked.
Once per round, may suffer @ Strain to decrease difficulty of the next Leadership by 1, to a minimum of :eD:.
Gain +1 to a single Characteristic. This cannot bring a characteristic above 6.
Once per encounter, may take the Brilliant Evasion action; select one opponent and make an opposed Piloting check to stop opponent from attacking character for rounds equal to Agility.
Career skills: Cool, Discipline. Perception, Coercion, Leadership, Vigilance, Knowledge (Warfare), Ranged (Light)
Spec skills: Mechanics, Piloting (Planetary), Piloting (Space), Gunnery