Name | Skill | Damage | Crit | Range | Qualities |
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Name | D100 | Severity | Result |
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Gadgeteer | ||
Maneuver Brace Perform the Brace maneuver to remove per rank of Brace from your next action. This may only remove added by environmental circumstances. Ranked 5 XP Maneuver Brace Perform the Brace maneuver to remove per rank of Brace from your next action. This may only remove added by environmental circumstances. Ranked 5 XP Passive Toughened Gain +2 Wound Threshold Ranked 5 XP Passive Toughened Gain +2 Wound Threshold Ranked 5 XP Passive Toughened Gain +2 Wound Threshold Ranked 15 XP Passive Toughened Gain +2 Wound Threshold Ranked 15 XP Passive Jury Rigged Choose one weapon, armour, or other item and give it a permanent improvement while it remains in use. Ranked 10 XP Passive Jury Rigged Choose one weapon, armour, or other item and give it a permanent improvement while it remains in use. Ranked 10 XP Passive Jury Rigged Choose one weapon, armour, or other item and give it a permanent improvement while it remains in use. Ranked 20 XP Passive Jury Rigged Choose one weapon, armour, or other item and give it a permanent improvement while it remains in use. Ranked 20 XP Passive Spare Clip Cannot run out of ammo due to . Items with Limited Ammo quality run out of ammo as normal. 10 XP Passive Spare Clip Cannot run out of ammo due to . Items with Limited Ammo quality run out of ammo as normal. 10 XP Passive Armour Master When wearing armour, increase total soak value by 1. 15 XP Passive Armour Master When wearing armour, increase total soak value by 1. 15 XP Passive Improved Armour Master When wearing armour with a Soak value of 2 or higher, increase Defense by 1. 25 XP Passive Improved Armour Master When wearing armour with a Soak value of 2 or higher, increase Defense by 1. 25 XP Passive Dedication Gain +1 to a single Characteristic. This cannot bring a characteristic above 6. Ranked 25 XP Passive Dedication Gain +1 to a single Characteristic. This cannot bring a characteristic above 6. Ranked 25 XP Incidental Intimidating May suffer a number of strain to downgrade the difficulty of Coercion checks, or upgrade the difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way may not exceed ranks in Intimidating. Ranked 5 XP Incidental Intimidating May suffer a number of strain to downgrade the difficulty of Coercion checks, or upgrade the difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way may not exceed ranks in Intimidating. Ranked 5 XP Incidental Intimidating May suffer a number of strain to downgrade the difficulty of Coercion checks, or upgrade the difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way may not exceed ranks in Intimidating. Ranked 25 XP Incidental Intimidating May suffer a number of strain to downgrade the difficulty of Coercion checks, or upgrade the difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way may not exceed ranks in Intimidating. Ranked 25 XP Passive Tinkerer May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once. Ranked 20 XP Passive Tinkerer May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once. Ranked 20 XP Passive Deadly Accuracy When acquired, choose one combat skill. Add damage equal to ranks in that skill to one hit of a successful attack made using that skill. Ranked 20 XP Passive Deadly Accuracy When acquired, choose one combat skill. Add damage equal to ranks in that skill to one hit of a successful attack made using that skill. Ranked 20 XP Incidental Natural Enforcer Once per session, may reroll any 1 Coercion or Streetwise check. 15 XP Incidental Natural Enforcer Once per session, may reroll any 1 Coercion or Streetwise check. 15 XP Passive Point Blank Add 1 damage per rank of Point Blank to one hit of successful Ranged (Heavy) or (Light) attacks made while at Short range or Engaged. Ranked 10 XP Passive Point Blank Add 1 damage per rank of Point Blank to one hit of successful Ranged (Heavy) or (Light) attacks made while at Short range or Engaged. Ranked 10 XP Maneuver Defensive Stance Once per round, may perform a Defensive Stance maneuver and suffer a number of strain to upgrade the difficulty of all incoming melee attacks by an equal number. Strain suffered this way cannot exceed ranks in Defensive Stance. Ranked 5 XP Maneuver Defensive Stance Once per round, may perform a Defensive Stance maneuver and suffer a number of strain to upgrade the difficulty of all incoming melee attacks by an equal number. Strain suffered this way cannot exceed ranks in Defensive Stance. Ranked 5 XP Passive Disorient After hitting with a combat check, may spend to disorient target for a number of rounds equal to ranks in Disorient. Ranked 10 XP Passive Disorient After hitting with a combat check, may spend to disorient target for a number of rounds equal to ranks in Disorient. Ranked 10 XP Incidental Stunning Blow When making Melee checks, may inflict damage as strain instead of wounds. This does not ignore soak. 15 XP Incidental Stunning Blow When making Melee checks, may inflict damage as strain instead of wounds. This does not ignore soak. 15 XP Incidental Improved Stunning Blow When dealing strain damage with Melee or Brawl checks, may spend to stagger target for one round per . 20 XP Incidental Improved Stunning Blow When dealing strain damage with Melee or Brawl checks, may spend to stagger target for one round per . 20 XP Incidental Crippling Blow Increase the difficulty of next combat check by 1. If check deals damage, target suffers 1 Strain whenever he moves for the remainder of the encounter. 25 XP Incidental Crippling Blow Increase the difficulty of next combat check by 1. If check deals damage, target suffers 1 Strain whenever he moves for the remainder of the encounter. 25 XP |
Name | Soak | Defense | Qualities |
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Name | Quantity | Encum | Rarity | Price |
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Background | ||
Motivation | ||
Desire, Fear, Strength, Flaw | ||
Name | Amount | Description | Triggered |
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General | ||