Remove :eK: per rank of Conditioned from all Athletics and Coordination checks. Reduce the damage and Strain suffered from falling by 1 per rank of Conditioned.
Add :eB: per rank of Physical Training to all Athletics and Resil checks.
Once per round, as a maneuver, guard an Engaged ally. Suffer Strain up to ranks in Body Guard to upgrade the difficulty of attacks against that ally by that number until the start of next turn.
Gain +1 Strain Threshold
Gain +2 Wound Threshold
After an Engaged ally fails a check, may suffer 1 Strain to assist that ally’s next check this encounter as an out of turn incidental.
Stimpacks heal 1 additional Wound per rank of Stimpack Spec.
Once per round, as an out of turn incidental, may suffer 2 Strain to allow any ally to use character’s ranks in Discipline for the Discipline check they make.
Once per session, when an ally protected by the Body Guard maneuver suffers a hit, may take the hit instead.
Take the Field Commander action; make a :eD: :eD: Leadership check. A number of allies equal to Presence may immediately suffer 1 Strain to perform a free maneuver.
The Field Commander action affects allies equal to double Presence, and may spend :e!: to allow allies to suffer 1 Strain to perform 1 action instead.
Once per session, may re-roll any one Discipline or Leadership check.
May suffer 1 Strain on a successful skill check to add :e^: to the same skill check made during the next round by a number of allies in Short range equal to Willpower.
Gain +1 to a single Characteristic. This cannot bring a characteristic above 6.
Career skills: Cool, Discipline. Perception, Coercion, Leadership, Vigilance, Knowledge (Warfare), Ranged (Light)
Spec skills: Discipline, Medicine, Knowledge (Education), Ranged (Heavy)