Name | Skill | Damage | Crit | Range | Qualities |
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Name | D100 | Severity | Result |
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Vanguard | ||
Maneuver Body Guard Once per round, as a maneuver, guard an Engaged ally. Suffer Strain up to ranks in Body Guard to upgrade the difficulty of attacks against that ally by that number until the start of next turn. Ranked 5 XP Maneuver Body Guard Once per round, as a maneuver, guard an Engaged ally. Suffer Strain up to ranks in Body Guard to upgrade the difficulty of attacks against that ally by that number until the start of next turn. Ranked 5 XP Passive Conditioned Remove per rank of Conditioned from all Athletics and Coordination checks. Reduce the damage and Strain suffered from falling by 1 per rank of Conditioned. Ranked 5 XP Passive Conditioned Remove per rank of Conditioned from all Athletics and Coordination checks. Reduce the damage and Strain suffered from falling by 1 per rank of Conditioned. Ranked 5 XP Passive Toughened Gain +2 Wound Threshold Ranked 5 XP Passive Toughened Gain +2 Wound Threshold Ranked 5 XP Action Rapid Reaction Suffer a number of Strain up to ranks in Rapid Reaction to add an equal number of :*: to initiative checks. Ranked 5 XP Action Rapid Reaction Suffer a number of Strain up to ranks in Rapid Reaction to add an equal number of :*: to initiative checks. Ranked 5 XP Passive Toughened Gain +2 Wound Threshold 10 XP Passive Toughened Gain +2 Wound Threshold 10 XP Passive Moving Target If the character has already acted this round, increase Ranged Defense by 1 per rank of Moving Target. Ranked 10 XP Passive Moving Target If the character has already acted this round, increase Ranged Defense by 1 per rank of Moving Target. Ranked 10 XP Passive Point Blank Add 1 damage per rank of Point Blank to one hit of successful Ranged (Heavy) or (Light) attacks made while at Short range or Engaged. Ranked 10 XP Passive Point Blank Add 1 damage per rank of Point Blank to one hit of successful Ranged (Heavy) or (Light) attacks made while at Short range or Engaged. Ranked 10 XP Passive Suppressing Fire Character and allies in Short range may spend on failed combat checks once per round to inflict 1 Strain per rank of Suppressing Fire on the target. Ranked 10 XP Passive Suppressing Fire Character and allies in Short range may spend on failed combat checks once per round to inflict 1 Strain per rank of Suppressing Fire on the target. Ranked 10 XP Passive Conditioned Remove per rank of Conditioned from all Athletics and Coordination checks. Reduce the damage and Strain suffered from falling by 1 per rank of Conditioned. Ranked 15 XP Passive Conditioned Remove per rank of Conditioned from all Athletics and Coordination checks. Reduce the damage and Strain suffered from falling by 1 per rank of Conditioned. Ranked 15 XP Maneuver Body Guard Once per round, as a maneuver, guard an Engaged ally. Suffer Strain up to ranks in Body Guard to upgrade the difficulty of attacks against that ally by that number until the start of next turn Ranked 15 XP Maneuver Body Guard Once per round, as a maneuver, guard an Engaged ally. Suffer Strain up to ranks in Body Guard to upgrade the difficulty of attacks against that ally by that number until the start of next turn Ranked 15 XP Passive Toughened Gain +2 Wound Threshold Ranked 15 XP Passive Toughened Gain +2 Wound Threshold Ranked 15 XP Action Rapid Reaction Suffer a number of Strain up to ranks in Rapid Reaction to add an equal number of :*: to initiative checks. Ranked 15 XP Action Rapid Reaction Suffer a number of Strain up to ranks in Rapid Reaction to add an equal number of :*: to initiative checks. Ranked 15 XP Action Improved Body Guard Once per session, when an ally protected by the Body Guard maneuver suffers a hit, may take the hit instead. 20 XP Action Improved Body Guard Once per session, when an ally protected by the Body Guard maneuver suffers a hit, may take the hit instead. 20 XP Passive Toughened Gain +2 Wound Threshold Ranked 20 XP Passive Toughened Gain +2 Wound Threshold Ranked 20 XP Passive Suppressing Fire Character and allies in Short range may spend on failed combat checks once per round to inflict 1 Strain per rank of Suppressing Fire on the target. Ranked 20 XP Passive Suppressing Fire Character and allies in Short range may spend on failed combat checks once per round to inflict 1 Strain per rank of Suppressing Fire on the target. Ranked 20 XP Passive Moving Target If the character has already acted this round, increase Ranged Defense by 1 per rank of Moving Target. 20 XP Passive Moving Target If the character has already acted this round, increase Ranged Defense by 1 per rank of Moving Target. 20 XP Passive Dedication Gain +1 to a single Characteristic. This cannot bring a characteristic above 6. Ranked 25 XP Passive Dedication Gain +1 to a single Characteristic. This cannot bring a characteristic above 6. Ranked 25 XP Passive Supreme Body Guard Body Guard maneuver may be protect a number of Engaged characters up to ranks in Resilience. Ranked 25 XP Passive Supreme Body Guard Body Guard maneuver may be protect a number of Engaged characters up to ranks in Resilience. Ranked 25 XP Action Dynamic Fire When making a ranged attack while Engaged with an opponent, may suffer 2 Strain to reduce the range modifier by 1. 25 XP Action Dynamic Fire When making a ranged attack while Engaged with an opponent, may suffer 2 Strain to reduce the range modifier by 1. 25 XP Action Seize the Initiative Seize the Initiative active Once per session as a maneuver, may make a Athletics check. On success, other PCs may take their turns immediately. 25 XP Action Seize the Initiative Seize the Initiative active Once per session as a maneuver, may make a Athletics check. On success, other PCs may take their turns immediately. 25 XP |
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Background | ||
Motivation | ||
Desire, Fear, Strength, Flaw | ||
Name | Amount | Description | Triggered |
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General | ||