Reduce any wielded weapon’s Encumbrance quality and Encumbrance rating by a number equal to ranks in Burly to a minimum of 1.
Add 1 damage per rank of Barrage to one hit of a successful attack while using Ranged Heavy or Gunnery at Long or Extreme range.
Gain +1 Strain Threshold
Gain +2 Wound Threshold
Perform the Brace maneuver to remove :eK: per rank of Brace from your next action. This may only remove :eK: added by environmental circumstances.
Cannot run out of ammo due to :e$:. Items with Limited Ammo quality run out of ammo as normal.
May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1.
Once per round, as a maneuver, suffer Strain up to ranks in Side Step to upgrade the difficulty of all incoming ranged attacks made by that number for the next round.
May spend a Destiny Point to ignore the effects of Critical Injuries on Brawn or Agility checks until the end of the encounter.
Perform the Rain of Death maneuver to ignore the increased difficulty due to auto-fire attacks made this turn.
May Spend a Destiny Point to increase Soak by ranks in Resilience immediately after being hit but before suffering the damage.
Gain +1 to a single Characteristic. This cannot bring a characteristic above 6.
When wearing armour, increase total soak value by 1.
Once per session, spend :e!: on a successful Ranged (Heavy) or Gunnery check to add the Breach 1 quality to the attack, or increase an existing Breach rating by 1.
Career skills: Athletics, Medicine, Survival, Knowledge 9Warfare), Brawl, Melee, Ranged (Light), Ranged (Heavy)
Spec skills: Perception, Resilience, Gunnery. Ranged (Heavy)