Add :eB: per rank of Physical Training to all Athletics and Resil checks.
Gain +1 Strain Threshold
Gain +2 Wound Threshold
Add 1 damage per rank of Point Blank to one hit of successful Ranged (Heavy) or (Light) attacks made while at Short range or Engaged.
May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1.
Treat thrown weapons as if they had 1 greater Range.
Add :eB: per rank of Blooded to checks made to resist or recover from poisons, venoms, or toxins. Reduce duration of on-going poisons by one round per rank of Blooded to a minimum of one.
When wearing armour, increase total soak value by 1.
Once per session, may re-roll any one Resilience or Survival check.
Add 1 damage per rank of Feral Strength to one hit of a successful Melee or Brawl attack.
May spend a Destiny Point to ignore the effects of Critical Injuries on Brawn or Agility checks until the end of the encounter.
After hitting with a melee attack, spend :e!: to knock the target prone.
When wearing armour with a Soak value of 2 or higher, increase Defense by 1.
Gain +1 to a single Characteristic. This cannot bring a characteristic above 6.
If a Critical Injury roll is 1 or reduced to 1, do not receive the Critical Injury.
Career skills: Athletics, Medicine, Survival, Knowledge (Warfare), Brawl, Melee, Ranged (Light), Ranged (Heavy)
Spec skills: Resilience, Survival, Brawl, Melee