The character repairs +1 Hull Trauma per rank of Solid Repairs whenever he repairs a starship or vehicle.
Add :eB: per rank of Command to all Leadership checks. Affected targets :eB: to all Discipline checks for the next 24 hours.
Suffer a number of Strain up to ranks in Rapid Reaction to add an equal number of :e*: to initiative checks.
Remove :eK: per rank of Galaxy Mapper from all Astrogation checks. Astrogation checks take half the usual time.
Once per session, may perform the Known Schematic maneuver; make a :eD: :eD: :eD: Knowledge (Education) check to gain familiarity with a building or ship’s design.
Remove :eK: per rank of Commanding Presence from all Leadership and Cool checks.
Gain +1 Strain Threshold
Once per session, may perform the Familiar Suns maneuver; make a :eD: :eD: :eD: Knowledge (Outer Rim) check to reveal the current type of environment and other useful information.
May spend a Destiny Point to use a Hold Together incidental immediately after the vehicle or starship takes damage to turn it into System Strain instead.
Once per round, suffer 2 Strain to decrease the difficulty of the next Astrogation checl by 1 to a minimum of :eD:.
Take the Fire Control action; all combat checks made from this starship or vehicle count their target’s Silhouette as 1 higher until the beginning of the next turn.
Gain +1 to a single Characteristic. This cannot bring a characteristic above 6.
Career skills: Cool, Discipline. Perception, Coercion, Leadership, Vigilance, Knowledge (Warfare), Ranged (Light)
Spec skills: Astrogation, Computers, Knowledge (Education), Knowledge (Outer Rim)