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Character Image: TarookrawooEdge of the Empire

Tarookrawoo

Wookiee
Colonist
Performer
276

Tarookarwoo is always seen wearing his wampa skinned hat

Species Features

  • When a Wookiee has suffered any wounds, he deals +1 damage to Brawl and Melee attacks. When a Wookiee is Critically Injured, he instead deals +2 damage to Brawl and Melee attacks.
3
17 0
9 0
0 1
3 2 2 2 1 3
General Skills Career Rank
Astrogation (INT)
Athletics (BR)
Brawl (BR)
Charm (PR)
Coercion (WILL)
Computers (INT)
Cool (PR)
Coordination (AG)
Core Worlds (INT)
Deception (CUN)
Discipline (WILL)
Education (INT)
Gunnery (AG)
Leadership (PR)
Lightsaber (BR)
Lore (INT)
Mechanics (INT)
Medicine (INT)
Melee (BR)
Negotiation (PR)
Outer Rim (INT)
Perception (CUN)
Piloting - Planetary (AG)
Piloting - Space (AG)
Ranged - Heavy (AG)
Ranged - Light (AG)
Resilience (BR)
Skulduggery (CUN)
Stealth (AG)
Streetwise (CUN)
Survival (CUN)
Underworld (INT)
Vigilance (WILL)
Warfare (INT)
Xenology (INT)
Weapons Skill Damage Crit Range Qualities
Ryyk Blade Melee
+ 2 2 Engaged Cumbersome 3, Defensive 1, Superior 1
ryyk-blade-1578
Melee
+2
2
Engaged
400
3
3
8

Qualities

Cumbersome 3

Defensive 1

Superior 1

Attachments

Cost

Rarity

Hard Points: -/3

0 240 500 8 4
Critical Injury Difficulty Severity Description
Armor Soak Defense Qualities
Performer's Attire - -
performers-attire-3096
-
-
50
0
0
4

Qualities

Attachments

Cost

Rarity

Hard Points: -/-

Equipment and Gear Quantity Encumbrance Rarity Price
Musical Instrument (High Quality) 1 1 4 500
musical-instrument-high-quality-5185
1
1
4
500

Musical Instrument (High Quality)

The number of different musical traditions across the galaxy is truly staggering. From the haunting throat singing of the Tusken Raiders to the cool and sophisticated wail clubs of Coruscant, every sentient species that has ever existed has made music of one kind or another. Along with musical traditions comes musical instruments. Musical instruments are made in a dizzying array of styles, and the list of specific instruments is far too vast to include here, but a character needing to purchase an instrument or instrument accessory (strings, reeds, sticks, etc.) can usually find what he's looking for with little effort on any marginally civilized world. The exact price and availability of a specific instrument not found here is left to the discretion of the Game Master, and the acquisition or theft of a rare musical instrument can easily lay the foundation for a complex and exciting adventure.

<font size=1>Please see page 48 of the Far Horizons Sourcebook for details.</font>

Qualities

Comlink (handheld) 1 - - 25
comlink-handheld-5899
1
-
-
25

Comlink (handheld)

A common device found across the galaxy, comlinks come in a variety of forms depending on their function and user. Each allows for audio messaging between two parties though advanced models can transmit multiple users or network groups together. Personal comlinks are often small, hand-held cylinders capable of communicating over distances into low orbit. Some models are built into helmets and armor segments. Longer-range versions are usually carried as large satchels or in backpacks, and can reach across a planet and to ships in high orbit (or even elsewhere in the same star system). Most operate on a standard net of frequencies that can be adjusted as desired to elude detection.

<font size=1>Please see page 171 of Edge of the Empire for details.</font>

Qualities

Stimpack 1 - 1 25
stimpack-8150
1
-
1
25

Stimpack

Stimpacks are auto-injection tubes filled with medicine, bacta, and painkillers. They are field-ready emergency health recovery products, and useful for quick healing in the field. There are countless makers of stimpacks, from Chiewab Amalgamated Pharmaceuticals to Athakam MedTech.

It takes a maneuver for a character to inject a stimpack in himself or another..Stimpacks are one-use items, and automatically heal 5 wounds. Characters can use stimpacks more than once, but each use heals one less wound (so the second use heals four, the third use heals three, and so on). The sixth stimpack heals no wounds—the character is already oversaturated with the medicine for it to have any effect. It takes a day for the character's body to process the stimpacks and for him to be able to use them at full effectiveness. See page 220 for more information.

Models Include: Numerous Variants.

<font size=1>Please see page 177 of Edge of the Empire for details.</font>

Qualities

Insider's Guide 1 - 3 25
insiders-guide-2683
1
-
3
25

Insider's Guide

Seasoned travelers can avoid obvious tourist traps and find the establishments frequented by locals, but asking about particularly unusual needs sometimes arouses suspicion. Fortunately, most planets produce a number of guides to major locations, including the best cafes, restaurants, temporary residences, and tips on how to get the best deals and avoid trouble. Some guides include the less publicized sites where one can purchase illegal items. These guides are regional, and useful only in the particular areas they cover.

A character using an insider's guide adds automatic :e^: to any check to find a specific location or service within the region the guide covers.

Models include: Vlaso's Guides to the Galaxy.

<font size=1>Please see page 52 of the Desperate Allies Sourcebook for details.</font>

Qualities

Holo V Audio/Visual Translator 1 1 3 750
holo-v-audiovisual-translator-3387
1
1
3
750

Holo V Audio/Visual Translator

The Holo V A/V Translator is a small, handheld translating device produced by TranLang. Based on the software architecture of the popular TranLang III Communicator Module installed in 3P0 and LOM-series protocol droids, the Holo V is slightly less powerful than the TL III but makes up for that small deficiency by being more versatile. Roughly the size of an average datapad, the Holo V is programmed with millions of forms of known verbal and written communication. In addition, it also includes a high-definition audio/video recording device with powerful pattern recognition and analysis software. With this, the Holo V can translate known spoken languages in real time, analyze and attempt to translate unknown spoken languages, and read and decode text, pictograms, hieroglyphics, and other forms of written communication.

The Holo V grants the scholar or translator :eB: to any Lore or Intellect checks made to decipher or translate an unknown language.

<font size=1>Please see page 54 of Enter the Unknown for details.</font>

Qualities

Beast Call 1 1 3 100
beast-call-5686
1
1
3
100

Beast Call

Made by a number of companies, most notably Fabritech, beast calls are some of the more simple and effective tools used by hunters and trappers. Little more than a small audio-playback machine encased in a sturdy, impact-resistant shell, a beast call is used to lure creatures out of hiding by speaking to them in their own language. They contain a sophisticated audio-signal modulator similar to those used by droid manufacturers to give their creations voice, as well as a nearly bottomless programmable database capable of holding the various screeches, howls, and calls of numerous known animal species throughout the galaxy. Along with the preprogrammed database, these devices can also record sounds, allowing a user to build his own sound library generated by previously unknown creatures.

To use, a hunter simply sets the type of beast he wants to attract, places the beast call in a convenient area; and activates it. The call then plays back the appropriate sounds at varying pitches and volumes until a creature or creatures are attracted or the user turns the device off. The sounds produced by the beast call are so realistic that members of the species being imitated are hard pressed not to come as quickly as they can to investigate.

Using a beast call to lure an animal requires no skill check, but the beast being targeted must make an Average (:eD::eD:) Discipline check to resist the call. To record a particular beast's call to use later, the user must make an Average (:eD::eD:) Computers check modified by any other environmental conditions (heavy background noise, atmospheric interference, etc).

<font size=1>Please see page 51 of Enter the Unknown for details.</font>

Qualities

Ardos Disk 1 1 5 10000
ardos-disk-4063
1
1
5
10000

Ardos Disk

Small coins or medals made of aurodium mined from Varl, Ardos disks are valuable not merely for their rare metal content, but for what they represent. Bearing a stylized image of the star Ardos on one side and the sigil of the kajidic issuing the disk on the other, Ardos disks are given as rewards to highly favored servants and emissaries. They identify the bearer as being under the protection of the Hutts. For a Hutt to kill the possessor of an Ardos disk is nearly as taboo as the murder of another Hutt: most Hutts and their servants honor the relative immunity afforded those given such a rare boon. Conversely, the theft or forgery of an Ardos disk is seen as a heinous act among the Hutts.

Upon displaying an Ardos disk, a character adds :eB::eB: to any Charm or Negotiation skill checks made with Hutts or their henchmen or servants. In general, most Hutts will honor the implicit significance of the Ardos disk and refrain from overtly harming or hindering the bearer. If the disk bears the sigil of a rival clan, however, the GM can upgrade the difficulty of any Charm or Negotiation skill checks with the Hutt in question once instead, though the Hutt will still be loath to openly harm the bearer.

For instance, Jabba Desilijic Tiure might not be very welcoming or polite to characters displaying an Ardos disk given to them by the Besadii Hutts, but he would at least grant them safe passage through Desilijic space, and would not feed them to his pet rancor (at least, not without severe provocation). Since Hutts are extremely suspicious and imperious by their very natures, they often demand to examine any Ardos disk presented to them, even if they already know it is valid.

<font size=1>Please see page 111 of the Lords of Nal Hutta Sourcebook for details.</font>

Qualities

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