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Character Image: Zin KudriEdge of the Empire

Zin Kudri

Dathomirian
Technician
Scavenger
21

Tribal Tattoos

Modifiers

Harsh Upbringing: Dathomirians begin the game with one rank of the Outdoorsman Talent

5
12 0
13 0
0 0
4 3 3 3 2 2
General Skills Career Rank
Astrogation (INT)
Athletics (BR)
Brawl (BR)
Charm (PR)
Coercion (WILL)
Computers (INT)
Cool (PR)
Coordination (AG)
Core Worlds (INT)
Deception (CUN)
Discipline (WILL)
Education (INT)
Gunnery (AG)
Leadership (PR)
Lightsaber (BR)
Lore (INT)
Mechanics (INT)
Medicine (INT)
Melee (BR)
Negotiation (PR)
Outer Rim (INT)
Perception (CUN)
Piloting - Planetary (AG)
Piloting - Space (AG)
Ranged - Heavy (AG)
Ranged - Light (AG)
Resilience (BR)
Skulduggery (CUN)
Stealth (AG)
Streetwise (CUN)
Survival (CUN)
Underworld (INT)
Vigilance (WILL)
Warfare (INT)
Xenology (INT)
Weapons Skill Damage Crit Range Qualities
Blaster Pistol Ranged - Light
6 3 Medium Stun Setting
blaster-pistol-3315
Ranged - Light
6
3
Medium
400
1
3
4

Qualities

Stun Setting

Attachments

Cost

Rarity

Hard Points: -/3

2000
3
-

Cost: 2000

Rarity: 2000

Hard Points: -/3

Multi-Optic Sight

A complex and sophisticated piece of equipment, the multi-optic sight is a wonder of modem sensor technology. Marketed to the discriminating professional soldier, each consists of a bulky on-weapon optic equipped with numerous sensors including low-light, thermal, ultrasound, millimeter wave emitters, video capture, and common optical enhancements. The optic is connected to a pair of goggles worn by the user by a reinforced fiber optic cable that transmits the vision enhancements directly to the user in real time. This allows the user to see around corners and over obstacles. This attachment can be fit to any ranged weapon.

Models Include: Galactic Arms Model 44 Combat Optical Enhancer, SoroSuub XAD Omnisight, Merr-Sonn 480.z1 "Beholder" Multi-Optic Sight.

<font size=1>Please see page 191 of Edge of the Empire for details.</font>

Modifications

Qualities

Vibroknife Melee
+ 1 2 Engaged Pierce 2, Vicious 1
vibroknife-9906
Melee
+1
2
Engaged
250
1
2
3

Qualities

Pierce 2

Vicious 1

Attachments

Cost

Rarity

Hard Points: -/2

1500
5
-

Cost: 1500

Rarity: 1500

Hard Points: -/2

Balanced Hilt

Balance is key in a well-constructed melee weapon. Professional weaponsmiths can use modem ultra-light materials to create a sword or axe that is not only lighter, but also more accurate in the hands of a skilled warrior. This attachment can be used with any melee weapon.

Models Include: None.

<font size=1>Please see page 188 of Edge of the Empire for details.</font>

Modifications

Qualities

Stun Grenade Ranged - Light
8 - Short Blast 8, Disorient 3, Limited Ammo 1, Stun Damage
stun-grenade-2753
Ranged - Light
8
-
Short
75
1
0
4

Qualities

Blast 8

Disorient 3

Limited Ammo 1

Stun Damage

Attachments

Cost

Rarity

Hard Points: -/-

0 265 120 10 3
Critical Injury Difficulty Severity Description
Armor Soak Defense Qualities
Heavy Clothing 1 -
heavy-clothing-7985
1
-
50
1
0
0

Qualities

Attachments

Cost

Rarity

Hard Points: -/-

Equipment and Gear Quantity Encumbrance Rarity Price
Comlink (handheld) 1 - - 25
comlink-handheld-6953
1
-
-
25

Comlink (handheld)

A common device found across the galaxy, comlinks come in a variety of forms depending on their function and user. Each allows for audio messaging between two parties though advanced models can transmit multiple users or network groups together. Personal comlinks are often small, hand-held cylinders capable of communicating over distances into low orbit. Some models are built into helmets and armor segments. Longer-range versions are usually carried as large satchels or in backpacks, and can reach across a planet and to ships in high orbit (or even elsewhere in the same star system). Most operate on a standard net of frequencies that can be adjusted as desired to elude detection.

<font size=1>Please see page 171 of Edge of the Empire for details.</font>

Qualities

Electronic Lock Breaker 1 1 5 1000
electronic-lock-breaker-4222
1
1
5
1000

Electronic Lock Breaker

The galaxy is filled with security devices to keep valuables protected or secured. A good thief knows that the stronger the security, the more valuable the items inside, and the greater the desire to make them his own. Many locks across the galaxy have complex electronic systems that far surpass the simple mechanical locks of old. Electronic lock breakers like those made by the fancifully named OutlawTech (a group of slicers and criminal technicians) are automatic anti-security slicing systems that can hack

through most standard electronic locks. There are also much more advanced models that require no skill on the user's part and can defeat the most complicated locks.

Models Include: OutlawTech Electronic Lock Breaker.

<font size=1>Please see page 178 of Edge of the Empire for details.</font>

Qualities

Hand Scanner 1 - 2 100
hand-scanner-1610
1
-
2
100

Hand Scanner

"Hand scanner" is a catchall designation for a wide variety of handheld scanning devices designed to run specific-purpose scans. Some of the most common versions of these are medisensors, such as the RFX/K Medisensor made by BioTech Industries. The device can be used independently or plugged into a medpac or datapad, and displays a variety of useful bio-signs about the subject. Other scanners can check for atmospheric contaminants, poisons, vermin, or in the case of mechanics, micro-fractures or stress points.

Models Include: RFX/K Medisensor.

<font size=1>Please see page 176 of Edge of the Empire for details.</font>

Qualities

Disguised Cybernetic Arms (Mod V) (Left Arm) 1 - 6 10000
disguised-cybernetic-arms-mod-v-left-arm-4002
1
-
6
10000

Cybernetic Arms (Mod V)

BioTech Industries is a leading supplier of cybernetic devices across the galaxy, and its Mod V and Mod VI cyberarms are made to fit hundreds of alien species. These cyberarms are designed for increased strength (in the case of the Mod V) or manual dexterity (in the case of the Mod VI). Although intended to replace limbs lost in accidents, BioTech sees plenty of sales to those who don't mind replacing their arms with mechanical equivalents.

The Mod V Cyberarm provides + 1 Brawn, while the Mod VI provides + 1 Agility. If a character replaces both arms with cybernetic enhancements, he must use the same model, as they are designed to work in tandem. However, the modifiers from both arms do not stack.

Models Include: BioTech Industries Cyberarm Mod V and Mod VI.

<font size=1>Please see page 173 of Edge of the Empire for details.</font>

Qualities

Slicer Gear 1 2 4 500
slicer-gear-1655
1
2
4
500

Slicer Gear

Slicers use their formidable talents to gain access and control of computers, and items such as these are their main tools. Their main weapons are highly customized (usually to illegal degrees) computers of their own, filled with the latest decryption software, codebreakers, and data probes. Other items might include false credit chips for accessing the accounts of others or modifying monetary levels. But like slicers themselves, their tools are unique; often a slicer can identify another slicer simply by inspecting the electronic fingerprints his tools leave behind.

Models Include: Numerous Variants.

<font size=1>Please see page 179 of Edge of the Empire for details.</font>

Qualities

Utility Belt 1 - - 25
utility-belt-6515
1
-
-
25

Utility Belt

A utility belt is a common item for those on active missions where quick access to tools and gear is a necessity; even Imperial stormtroopers use them. Their contents will vary with their user and their planned actions; sabotage missions might have belts with explosives and security slicer chips, while a ship mechanic might have his stuffed with his favorite tools. Some belts also have weapon holsters or clips.

Utility belts increase the character's encumbrance threshold by 1.

Models Include: Numerous Variants.

<font size=1>Please see page 183 of Edge of the Empire for details.</font>

Qualities

Stimpack 3 - 1 25
stimpack-2527
3
-
1
25

Stimpack

Stimpacks are auto-injection tubes filled with medicine, bacta, and painkillers. They are field-ready emergency health recovery products, and useful for quick healing in the field. There are countless makers of stimpacks, from Chiewab Amalgamated Pharmaceuticals to Athakam MedTech.

It takes a maneuver for a character to inject a stimpack in himself or another..Stimpacks are one-use items, and automatically heal 5 wounds. Characters can use stimpacks more than once, but each use heals one less wound (so the second use heals four, the third use heals three, and so on). The sixth stimpack heals no wounds—the character is already oversaturated with the medicine for it to have any effect. It takes a day for the character's body to process the stimpacks and for him to be able to use them at full effectiveness. See page 220 for more information.

Models Include: Numerous Variants.

<font size=1>Please see page 177 of Edge of the Empire for details.</font>

Qualities

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