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Character Image: GanjyForce and Destiny

Ganjy

Iktotchi
Guardian
Warleader
48
1.9m

Ganjy tends to always have a bit of a snarl on his face yet dresses like a noble giving him an intimidating presence.

3
12 0
16 0
0 0
1 0
2 3 2 2 3 3
General Skills Career Rank
Astrogation (INT)
Athletics (BR)
Brawl (BR)
Charm (PR)
Coercion (WILL)
Computers (INT)
Cool (PR)
Coordination (AG)
Core Worlds (INT)
Deception (CUN)
Discipline (WILL)
Education (INT)
Gunnery (AG)
Leadership (PR)
Lightsaber (BR)
Lore (INT)
Mechanics (INT)
Medicine (INT)
Melee (BR)
Negotiation (PR)
Outer Rim (INT)
Perception (CUN)
Piloting - Planetary (AG)
Piloting - Space (AG)
Ranged - Heavy (AG)
Ranged - Light (AG)
Resilience (BR)
Skulduggery (CUN)
Stealth (AG)
Streetwise (CUN)
Survival (CUN)
Underworld (INT)
Vigilance (WILL)
Warfare (INT)
Xenology (INT)
Weapons Skill Damage Crit Range Qualities
Blaster Pistol Ranged - Light
6 3 Medium Stun Setting
blaster-pistol-7982
Ranged - Light
6
3
Medium
400
1
3
4

Qualities

Stun Setting

Attachments

Cost

Rarity

Hard Points: -/3

Spore Stun Grenade Ranged - Light
8 - Short Blast 7, Limited Ammo 1, Pierce 3, Stun Damage
spore-stun-grenade-4709
Ranged - Light
8
-
Short
100
1
0
7

Qualities

Blast 7

Limited Ammo 1

Pierce 3

Stun Damage

Attachments

Cost

Rarity

Hard Points: -/-

-150 100 500 7 1
Critical Injury Difficulty Severity Description
Armor Soak Defense Qualities
Nomad Greatcoat 1 -
nomad-greatcoat-3761
1
-
100
1
0
4

Qualities

Attachments

Cost

Rarity

Hard Points: -/-

Equipment and Gear Quantity Encumbrance Rarity Price
Stimpack 3 - 1 25
stimpack-8454
3
-
1
25

Stimpack

Stimpacks are auto-injection tubes filled with medicine, bacta, and painkillers. They are field-ready emergency health recovery products, and useful for quick healing in the field. There are countless makers of stimpacks, from Chiewab Amalgamated Pharmaceuticals to Athakam MedTech.

It takes a maneuver for a character to inject a stimpack in himself or another..Stimpacks are one-use items, and automatically heal 5 wounds. Characters can use stimpacks more than once, but each use heals one less wound (so the second use heals four, the third use heals three, and so on). The sixth stimpack heals no wounds—the character is already oversaturated with the medicine for it to have any effect. It takes a day for the character's body to process the stimpacks and for him to be able to use them at full effectiveness. See page 220 for more information.

Models Include: Numerous Variants.

<font size=1>Please see page 177 of Edge of the Empire for details.</font>

Qualities

Electrobinoculars 1 1 1 250
electrobinoculars-2083
1
1
1
250

Electrobinoculars

Electrobinoculars come in many shapes and sizes, depending on their role and the species to use them. Neuro-Saav's Model TD2.3s, for example, are electrically powered and allow for high levels of magnification in zoom and panoramic views. They also offer vision in very high or very low levels of light, thermal imaging, and (in more expensive versions) recording and playback modes. Informational overlays also provide distances, elevations, and velocities of sighted targets.

Electrobinoculars allow the user to see normally in low light or extremely bright conditions, and can magnify targets up to ten kilometers away. When using electrobinoculars, characters may also remove up to :eK: imposed due to long range or poor light.

Models Include: Neuro-Saav Model TD2.3 Electrobinoculars, Fabritech "Longsight," TaggeCo. Model 3 Imperial Army.

<font size=1>Please see page 175 of Edge of the Empire for details.</font>

Qualities

Binders 1 - 1 25
binders-5884
1
-
1
25

Binders

Restraints come in many forms, but all are designed to keep a conscious prisoner subdued and manageable. Basic binder cuffs are strong enough to keep a Wookiee under control and are part of any bounty hunter's standard kit. Binders are made by a variety of different companies, such as Locris Syndicated Securities, although most follow the same basic design.

Breaking free of binders is often a matter of either sheer brawn or impressive agility and flexibility. The difficulty of each restraint is different depending on the make and model, but the most common restraints require a Daunting (:eD::eD::eD::eD:) Athletics or Coordination check to escape.

Models Include: Locris Syndicated Securities Bind-1.

<font size=1>Please see page 178 of Edge of the Empire for details.</font>

Qualities

Holo-messenger 1 - 4 250
holo-messenger-3048
1
-
4
250

Holo-messenger

Usually reserved for formal affairs or the dealings of the wealthy, these small, disk-like devices .create holographic recordings or transmissions that may be played back as a small projection. The user can easily hold a holo-messenger in one hand. Though uncommon, they have played an integral part in many revenge or entrapment schemes.

<font size=1>Please see page 171 of Edge of the Empire for details.</font>

Qualities

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