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Character Image: Fernus RombusAge of Rebellion

Fernus Rombus

Human
Commander
Figurehead
48

Fernus Rombus is a regal, tan skinned Human male with greying hair along the sides of his head and gotee.

Species Features

  • Humans start the game with one rank in two different non-career skills of their choice.
2
12 0
15 0
0 2
2 2 3 3 2 3
General Skills Career Rank
Astrogation (INT)
Athletics (BR)
Brawl (BR)
Charm (PR)
Coercion (WILL)
Computers (INT)
Cool (PR)
Coordination (AG)
Core Worlds (INT)
Deception (CUN)
Discipline (WILL)
Education (INT)
Gunnery (AG)
Leadership (PR)
Lightsaber (BR)
Lore (INT)
Mechanics (INT)
Medicine (INT)
Melee (BR)
Negotiation (PR)
Outer Rim (INT)
Perception (CUN)
Piloting - Planetary (AG)
Piloting - Space (AG)
Ranged - Heavy (AG)
Ranged - Light (AG)
Resilience (BR)
Skulduggery (CUN)
Stealth (AG)
Streetwise (CUN)
Survival (CUN)
Underworld (INT)
Vigilance (WILL)
Warfare (INT)
Xenology (INT)
Weapons Skill Damage Crit Range Qualities
Lightfoil Lightsaber
5 2 Engaged Breach 1, Defensive 2, Sunder
lightfoil-2997
Lightsaber
5
2
Engaged
9850
1
1
10

Qualities

Breach 1

Defensive 2

Sunder

Attachments

Cost

Rarity

Hard Points: -/1

Light Blaster Pistol Ranged - Light
5 4 Medium Stun Setting
light-blaster-pistol-8959
Ranged - Light
5
4
Medium
300
1
2
4

Qualities

Stun Setting

Attachments

Cost

Rarity

Hard Points: -/2

0 265 500 7 1
Critical Injury Difficulty Severity Description
Armor Soak Defense Qualities
Noble Regalia - -
noble-regalia-9381
-
-
750
1
3
7

Qualities

Attachments

Cost

Rarity

Hard Points: -/3

Equipment and Gear Quantity Encumbrance Rarity Price
Holo-messenger 1 - 4 250
holo-messenger-6059
1
-
4
250

Holo-messenger

Usually reserved for formal affairs or the dealings of the wealthy, these small, disk-like devices .create holographic recordings or transmissions that may be played back as a small projection. The user can easily hold a holo-messenger in one hand. Though uncommon, they have played an integral part in many revenge or entrapment schemes.

<font size=1>Please see page 171 of Edge of the Empire for details.</font>

Qualities

Stimpack 2 - 1 25
stimpack-7268
2
-
1
25

Stimpack

Stimpacks are auto-injection tubes filled with medicine, bacta, and painkillers. They are field-ready emergency health recovery products, and useful for quick healing in the field. There are countless makers of stimpacks, from Chiewab Amalgamated Pharmaceuticals to Athakam MedTech.

It takes a maneuver for a character to inject a stimpack in himself or another..Stimpacks are one-use items, and automatically heal 5 wounds. Characters can use stimpacks more than once, but each use heals one less wound (so the second use heals four, the third use heals three, and so on). The sixth stimpack heals no wounds—the character is already oversaturated with the medicine for it to have any effect. It takes a day for the character's body to process the stimpacks and for him to be able to use them at full effectiveness. See page 220 for more information.

Models Include: Numerous Variants.

<font size=1>Please see page 177 of Edge of the Empire for details.</font>

Qualities

Signet Ring 1 - 7 750
signet-ring-6659
1
-
7
750

Signet Ring

Nobles who consider identification cards or files to be fit only for commoners can instead rely on family heirlooms or elaborate jewelry to prove their heritage. The signet ring has remained popular throughout the ages, used by nobles and official government dignitaries alike. Most are masterfully crafted and incorporate designs unique to the wearer or family, and modern signet rings typically incorporate embedded electronics that offer additional identity validation. Some signets are not rings at all, but are instead other pieces of jewelry, such as pendants, bracelets, or even gemstones mounted in the pommels of weaponry—such items fill a similar role, even if they are a different sort of adornment.

A character who possesses a signet ring (even a stolen one) adds automatic :e^::e^: to checks to establish his identity (or his assumed identity).

<font size=1>Please see page 53 of the Desperate Allies Sourcebook for details.</font>

Qualities

Diplomatic Authorization 1 - 8 10000
diplomatic-authorization-6553
1
-
8
10000

Diplomatic Authorizationp

Most local governments are reluctant to chastise or otherwise infringe upon another government's chosen delegates, and sometimes diplomats can use this to their advantage. Whether traveling on a diplomatic mission, conveying an important message, or simply bringing some sample products from their homeworld, diplomatic authorization grants wiggle room that can keep eyes off a diplomat's true purpose.

A character with diplomatic authorization adds automatic :e^::e^: to all social checks involving members of a foreign government, and can often get access to individuals and services within that government that would otherwise be unavailable. Unless lawfully granted by an authorized body, however, this item can only be acquired illegally.

<font size=1>Please see page 51 of the Desperate Allies Sourcebook for details.</font>

Qualities

Authentication Tools 1 1 5 100
authentication-tools-5309
1
1
5
100

Authentication Tools

As criminals and spies advance their ability to forge documents, the need to detect falsifications becomes paramount. Few sentients have sufficiently acute vision to detect minor discrepancies, so officials frequently rely on electronic tools to aid verification. The devices are typically programmed to recognize the telltale markers of official documents issued by the local government, but authentication tools are sometimes unable to verify documents from a different issuing authority.

A character using authentication tools adds :eB::eB: to checks to determine if a document has been falsified.

Models include: Goseia Heavy Industries Concern Executive Verification Suite.

<font size=1>Please see page 50 of the Desperate Allies Sourcebook for details.</font>

Qualities

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