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Character Image: Wohanna Mer'gurAge of Rebellion

Wohanna Mer'gur

Dressellian
Ace
Beast Rider
26

A rough-neck Dressellian female who is proud to be a beast rider.

Species Features

  • Tech-saavy Dressellians do not need to upgrade the difficulty of checks involving non-Dressellian technology.
4
14 0
14 0
1 1
3 2 2 3 3 2
General Skills Career Rank
Astrogation (INT)
Athletics (BR)
Brawl (BR)
Charm (PR)
Coercion (WILL)
Computers (INT)
Cool (PR)
Coordination (AG)
Core Worlds (INT)
Deception (CUN)
Discipline (WILL)
Education (INT)
Gunnery (AG)
Leadership (PR)
Lightsaber (BR)
Lore (INT)
Mechanics (INT)
Medicine (INT)
Melee (BR)
Negotiation (PR)
Outer Rim (INT)
Perception (CUN)
Piloting - Planetary (AG)
Piloting - Space (AG)
Ranged - Heavy (AG)
Ranged - Light (AG)
Resilience (BR)
Skulduggery (CUN)
Stealth (AG)
Streetwise (CUN)
Survival (CUN)
Underworld (INT)
Vigilance (WILL)
Warfare (INT)
Xenology (INT)
Weapons Skill Damage Crit Range Qualities
Verpine Heavy Shatter Rifle Gunnery
15 2 Extreme Knockdown, Pierce 6, Accurate 2
verpine-heavy-shatter-rifle-8917
Gunnery
15
2
Extreme
45000
4
4
8

Qualities

Knockdown

Pierce 6

Accurate 2

Attachments

Cost

Rarity

Hard Points: -/4

0 250 75 8 4
Critical Injury Difficulty Severity Description
Armor Soak Defense Qualities
A/KT Mountaineer Armor 1 1
akt-mountaineer-armor-4400
1
1
1800
3
2
6

Qualities

Attachments

Cost

Rarity

Hard Points: -/2

Equipment and Gear Quantity Encumbrance Rarity Price
Ruping 1 - 5 16000
ruping-4632
1
-
5
16000

Ruping

The soaring rupings of Onderon are graceful, noble reptavians that have been trained as flying mounts for generations on their homeworld. Thinner than the Alderaanian thranta, rupings were used both as scouts and battle mounts in the Battle of Onderon during the Clone Wars. Capable of flying to great heights, rupings have two sets of eyes that can focus on both predator and prey simultaneously, giving them exceptional situational awareness. Often rupings alert to danger long before their riders do, and are rarely caught off guard.

<font size=1>Please see page 88 of the Stay on Target Sourcebook for details.</font>

Qualities

XV-20 Portable Veterinary Kit 1 2 - -
xv-20-portable-veterinary-kit-7772
1
2
-
0

XV-20 Portable Veterinary Kit

  Please see page 48 of the Savage Spirits sourcebook for details.

Qualities

AG/L Mk. III Targeting Goggles 1 1 5 1000
agl-mk-iii-targeting-goggles-7446
1
1
5
1000

Fabritech AG/L Mk. III Targeting Goggles

Popular with weapon crewmen, squad support gunners, and anyone who makes a living behind the sights of a heavy man-portable or vehicle-mounted weapon, Fabritech's AG/I Mk. III targeting goggles are the best selling targeting aid on the galactic market today. Worn over a shooter's eyes, the Mk. III goggles use a number of physical and electronic systems to improve a gunner's combat effectiveness. Along with a highly detailed holographic targeting reticule, the Mk.III also provides a user with varying strengths of telescopic zoom, low-light vision, and a number of filters to reduce glare and eye fatigue. In addition, the goggles are equipped with a small, powerful ballistic computer that can instantly plot firing solutions, label and rank enemies by threat level, track friendlies, and generally increase accuracy while reducing waste and incidents of friendly fire.

Wearing an AG/I Mk. III targeting goggles allows the character to count the silhouette of his target as one greater when making Gunnery checks targeting a starship or vehicle.

<font size=1>Please see page 45 of the Stay on Target Sourcebook for details.</font>

Qualities

3-MAL Secure Comlink 1 - 4 250
3-mal-secure-comlink-8076
1
-
4
250

3-MAL Secure Comlink

  Please see page 52 of the Forged in Battle Sourcebook for details.

Qualities

Electrobinoculars 1 1 1 250
electrobinoculars-4184
1
1
1
250

Electrobinoculars

Electrobinoculars come in many shapes and sizes, depending on their role and the species to use them. Neuro-Saav's Model TD2.3s, for example, are electrically powered and allow for high levels of magnification in zoom and panoramic views. They also offer vision in very high or very low levels of light, thermal imaging, and (in more expensive versions) recording and playback modes. Informational overlays also provide distances, elevations, and velocities of sighted targets.

Electrobinoculars allow the user to see normally in low light or extremely bright conditions, and can magnify targets up to ten kilometers away. When using electrobinoculars, characters may also remove up to :eK: imposed due to long range or poor light.

Models Include: Neuro-Saav Model TD2.3 Electrobinoculars, Fabritech "Longsight," TaggeCo. Model 3 Imperial Army.

<font size=1>Please see page 175 of Edge of the Empire for details.</font>

Qualities

Stimpack 3 - 1 25
stimpack-8345
3
-
1
25

Stimpack

Stimpacks are auto-injection tubes filled with medicine, bacta, and painkillers. They are field-ready emergency health recovery products, and useful for quick healing in the field. There are countless makers of stimpacks, from Chiewab Amalgamated Pharmaceuticals to Athakam MedTech.

It takes a maneuver for a character to inject a stimpack in himself or another..Stimpacks are one-use items, and automatically heal 5 wounds. Characters can use stimpacks more than once, but each use heals one less wound (so the second use heals four, the third use heals three, and so on). The sixth stimpack heals no wounds—the character is already oversaturated with the medicine for it to have any effect. It takes a day for the character's body to process the stimpacks and for him to be able to use them at full effectiveness. See page 220 for more information.

Models Include: Numerous Variants.

<font size=1>Please see page 177 of Edge of the Empire for details.</font>

Qualities

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