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Character Image: Keraxian "Kera" NowsEdge of the Empire

Keraxian "Kera" Nows

Human
Hired Gun
Enforcer
26

Bionic left arm, facial scars

Species Features

  • Humans start the game with one rank in two different non-career skills of their choice.
5
15 0
12 0
0 0
4 3 2 2 2 2
General Skills Career Rank
Astrogation (INT)
Athletics (BR)
Brawl (BR)
Charm (PR)
Coercion (WILL)
Computers (INT)
Cool (PR)
Coordination (AG)
Core Worlds (INT)
Deception (CUN)
Discipline (WILL)
Education (INT)
Gunnery (AG)
Leadership (PR)
Lightsaber (BR)
Lore (INT)
Mechanics (INT)
Medicine (INT)
Melee (BR)
Negotiation (PR)
Outer Rim (INT)
Perception (CUN)
Piloting - Planetary (AG)
Piloting - Space (AG)
Ranged - Heavy (AG)
Ranged - Light (AG)
Resilience (BR)
Skulduggery (CUN)
Stealth (AG)
Streetwise (CUN)
Survival (CUN)
Underworld (INT)
Vigilance (WILL)
Warfare (INT)
Xenology (INT)
Weapons Skill Damage Crit Range Qualities
Blaster Pistol Ranged - Light
6 3 Medium Stun Setting
blaster-pistol-9368
Ranged - Light
6
3
Medium
400
1
3
4

Qualities

Stun Setting

Attachments

Cost

Rarity

Hard Points: -/3

Truncheon Melee
+ 2 5 Engaged Disorient 2
truncheon-6697
Melee
+2
5
Engaged
15
2
0
1

Qualities

Disorient 2

Attachments

Cost

Rarity

Hard Points: -/-

Combat Knife Melee
+ 1 3 Engaged
combat-knife-2243
Melee
+1
3
Engaged
25
1
0
1

Qualities

Attachments

Cost

Rarity

Hard Points: -/-

Frag Grenade Ranged - Light
8 4 Short Blast 6, Limited Ammo 1
frag-grenade-3983
Ranged - Light
8
4
Short
50
1
0
5

Qualities

Blast 6

Limited Ammo 1

Attachments

Cost

Rarity

Hard Points: -/-

0 260 15 9 0
Critical Injury Difficulty Severity Description
Armor Soak Defense Qualities
Heavy Clothing 1 -
heavy-clothing-3314
1
-
50
1
0
0

Qualities

Attachments

Cost

Rarity

Hard Points: -/-

Equipment and Gear Quantity Encumbrance Rarity Price
Comlink (handheld) 1 - - 25
comlink-handheld-4958
1
-
-
25

Comlink (handheld)

A common device found across the galaxy, comlinks come in a variety of forms depending on their function and user. Each allows for audio messaging between two parties though advanced models can transmit multiple users or network groups together. Personal comlinks are often small, hand-held cylinders capable of communicating over distances into low orbit. Some models are built into helmets and armor segments. Longer-range versions are usually carried as large satchels or in backpacks, and can reach across a planet and to ships in high orbit (or even elsewhere in the same star system). Most operate on a standard net of frequencies that can be adjusted as desired to elude detection.

<font size=1>Please see page 171 of Edge of the Empire for details.</font>

Qualities

Cybernetic Arms (Mod V) 1 - 6 10000
cybernetic-arms-mod-v-7676
1
-
6
10000

Cybernetic Arms (Mod V)

BioTech Industries is a leading supplier of cybernetic devices across the galaxy, and its Mod V and Mod VI cyberarms are made to fit hundreds of alien species. These cyberarms are designed for increased strength (in the case of the Mod V) or manual dexterity (in the case of the Mod VI). Although intended to replace limbs lost in accidents, BioTech sees plenty of sales to those who don't mind replacing their arms with mechanical equivalents.

The Mod V Cyberarm provides + 1 Brawn, while the Mod VI provides + 1 Agility. If a character replaces both arms with cybernetic enhancements, he must use the same model, as they are designed to work in tandem. However, the modifiers from both arms do not stack.

Models Include: BioTech Industries Cyberarm Mod V and Mod VI.

<font size=1>Please see page 173 of Edge of the Empire for details.</font>

Qualities

Binders 1 - 1 25
binders-2804
1
-
1
25

Binders

Restraints come in many forms, but all are designed to keep a conscious prisoner subdued and manageable. Basic binder cuffs are strong enough to keep a Wookiee under control and are part of any bounty hunter's standard kit. Binders are made by a variety of different companies, such as Locris Syndicated Securities, although most follow the same basic design.

Breaking free of binders is often a matter of either sheer brawn or impressive agility and flexibility. The difficulty of each restraint is different depending on the make and model, but the most common restraints require a Daunting (:eD::eD::eD::eD:) Athletics or Coordination check to escape.

Models Include: Locris Syndicated Securities Bind-1.

<font size=1>Please see page 178 of Edge of the Empire for details.</font>

Qualities

Ration Pack 1 - - 5
ration-pack-9976
1
-
-
5

Ration Pack

As bland and flavorless as the life of an Imperial stormtrooper, ration packs are a common item on smaller ships used to augment or replace actual galley fare. Each can be easily reconstituted into a full meal through built-in heat infusers and limited hydration. Most ships include emergency ration packs in case of disasters such as hard landings or engine failures, and while not all are actually made for the Imperial Army, most follow the same standard make. Understandably, ration packs are one-use items.

Models Include: Imperial Army Ration Packs.

<font size=1>Please see page 179 of Edge of the Empire for details.</font>

Qualities

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