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Character Image: Jacobi SterneEdge of the Empire

Jacobi Sterne

Human
Colonist
Marshal
39

Tattoo on right shoulder

Species Features

  • Humans start the game with one rank in two different non-career skills of their choice.
4
14 0
14 0
0 0
2 2 2 3 3 3
General Skills Career Rank
Astrogation (INT)
Athletics (BR)
Brawl (BR)
Charm (PR)
Coercion (WILL)
Computers (INT)
Cool (PR)
Coordination (AG)
Core Worlds (INT)
Deception (CUN)
Discipline (WILL)
Education (INT)
Gunnery (AG)
Leadership (PR)
Lightsaber (BR)
Lore (INT)
Mechanics (INT)
Medicine (INT)
Melee (BR)
Negotiation (PR)
Outer Rim (INT)
Perception (CUN)
Piloting - Planetary (AG)
Piloting - Space (AG)
Ranged - Heavy (AG)
Ranged - Light (AG)
Resilience (BR)
Skulduggery (CUN)
Stealth (AG)
Streetwise (CUN)
Survival (CUN)
Underworld (INT)
Vigilance (WILL)
Warfare (INT)
Xenology (INT)
Weapons Skill Damage Crit Range Qualities
Heavy Blaster Pistol Ranged - Light
7 3 Medium Stun Setting
heavy-blaster-pistol-3108
Ranged - Light
7
3
Medium
700
2
3
6

Qualities

Stun Setting

Attachments

Cost

Rarity

Hard Points: -/3

Holdout Blaster Ranged - Light
5 4 Short Stun Setting
holdout-blaster-4165
Ranged - Light
5
4
Short
200
1
1
4

Qualities

Stun Setting

Attachments

Cost

Rarity

Hard Points: -/1

0 260 25 8 5
Critical Injury Difficulty Severity Description
Armor Soak Defense Qualities
Padded Armor 2 -
padded-armor-8515
2
-
500
2
0
1

Qualities

Attachments

Cost

Rarity

Hard Points: -/-

Equipment and Gear Quantity Encumbrance Rarity Price
Binders 2 - 1 25
binders-6172
2
-
1
25

Binders

Restraints come in many forms, but all are designed to keep a conscious prisoner subdued and manageable. Basic binder cuffs are strong enough to keep a Wookiee under control and are part of any bounty hunter's standard kit. Binders are made by a variety of different companies, such as Locris Syndicated Securities, although most follow the same basic design.

Breaking free of binders is often a matter of either sheer brawn or impressive agility and flexibility. The difficulty of each restraint is different depending on the make and model, but the most common restraints require a Daunting (:eD::eD::eD::eD:) Athletics or Coordination check to escape.

Models Include: Locris Syndicated Securities Bind-1.

<font size=1>Please see page 178 of Edge of the Empire for details.</font>

Qualities

Stimpack 2 - 1 25
stimpack-5699
2
-
1
25

Stimpack

Stimpacks are auto-injection tubes filled with medicine, bacta, and painkillers. They are field-ready emergency health recovery products, and useful for quick healing in the field. There are countless makers of stimpacks, from Chiewab Amalgamated Pharmaceuticals to Athakam MedTech.

It takes a maneuver for a character to inject a stimpack in himself or another..Stimpacks are one-use items, and automatically heal 5 wounds. Characters can use stimpacks more than once, but each use heals one less wound (so the second use heals four, the third use heals three, and so on). The sixth stimpack heals no wounds—the character is already oversaturated with the medicine for it to have any effect. It takes a day for the character's body to process the stimpacks and for him to be able to use them at full effectiveness. See page 220 for more information.

Models Include: Numerous Variants.

<font size=1>Please see page 177 of Edge of the Empire for details.</font>

Qualities

Comlink (handheld) 1 - - 25
comlink-handheld-8901
1
-
-
25

Comlink (handheld)

A common device found across the galaxy, comlinks come in a variety of forms depending on their function and user. Each allows for audio messaging between two parties though advanced models can transmit multiple users or network groups together. Personal comlinks are often small, hand-held cylinders capable of communicating over distances into low orbit. Some models are built into helmets and armor segments. Longer-range versions are usually carried as large satchels or in backpacks, and can reach across a planet and to ships in high orbit (or even elsewhere in the same star system). Most operate on a standard net of frequencies that can be adjusted as desired to elude detection.

<font size=1>Please see page 171 of Edge of the Empire for details.</font>

Qualities

Utility Belt 1 - - 25
utility-belt-3306
1
-
-
25

Utility Belt

A utility belt is a common item for those on active missions where quick access to tools and gear is a necessity; even Imperial stormtroopers use them. Their contents will vary with their user and their planned actions; sabotage missions might have belts with explosives and security slicer chips, while a ship mechanic might have his stuffed with his favorite tools. Some belts also have weapon holsters or clips.

Utility belts increase the character's encumbrance threshold by 1.

Models Include: Numerous Variants.

<font size=1>Please see page 183 of Edge of the Empire for details.</font>

Qualities

Comm Jammer 1 4 3 400
comm-jammer-2117
1
4
3
400

Comm Jammer

Where there are people wishing to communicate, there are people wishing to prevent it, and thus there are jammers. Smaller versions can shut out local signals, while others are so powerful as to cut entire planets off from the rest of the galaxy. The Miradyne "Hail" is one of the former, a relatively portable device that can blanket standard comlink frequencies over a quarter-kilometer radius. It can also focus on a single target (such as an individual building) from up to three kilometers away.

Cutting through the noise created by a comm jammer requires a Computers check, with a difficulty proportional to the distance from the jammer and the power of the device. The closer and more powerful the jammer, the harder the difficulty. The "Hail" forces an Average (:eD::eD:) check, which becomes more difficult at close ranges (the exact difficulty is up to the GM, but should increase to Hard or Daunting if at medium range or closer to the device).

Models Include: Miradyne 1 x-Hail Comm Jammer.

<font size=1>Please see page 178 of Edge of the Empire for details.</font>

Qualities

Extra Reload 1 1 1 25
extra-reload-7128
1
1
1
25

Extra Reload

Technology runs on power, and while most devices have internal power sources, these either run out or need augmentation. Energy cells are small battery disks that can keep most hand-held devices going for a while longer, while power packs are larger versions suitable for blasters and other high-demand gear. Extra reloads allow characters to ignore an out of ammo" :e$: result with a ranged weapon. By spending a maneuver, they may reload their weapons and get back in the fight.

Models Include: Numerous Variants.

<font size=1>Please see page 181 of Edge of the Empire for details.</font>

Qualities

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