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Character Image: Orim MegarrEdge of the Empire

Orim Megarr

Weequay
Hired Gun
Demolitionist
28

Mismatched eyes, topknot with 3 braids

Species Features

  • Weequay may begin the game with one rank in Athletics.

  • Weequay can communicate non-verbally with other Weequays up to Short Range.

5
15 0
13 0
0 0
3 3 3 3 2 1
General Skills Career Rank
Astrogation (INT)
Athletics (BR)
Brawl (BR)
Charm (PR)
Coercion (WILL)
Computers (INT)
Cool (PR)
Coordination (AG)
Core Worlds (INT)
Deception (CUN)
Discipline (WILL)
Education (INT)
Gunnery (AG)
Leadership (PR)
Lightsaber (BR)
Lore (INT)
Mechanics (INT)
Medicine (INT)
Melee (BR)
Negotiation (PR)
Outer Rim (INT)
Perception (CUN)
Piloting - Planetary (AG)
Piloting - Space (AG)
Ranged - Heavy (AG)
Ranged - Light (AG)
Resilience (BR)
Skulduggery (CUN)
Stealth (AG)
Streetwise (CUN)
Survival (CUN)
Underworld (INT)
Vigilance (WILL)
Warfare (INT)
Xenology (INT)
Weapons Skill Damage Crit Range Qualities
Blaster Pistol Ranged - Light
6 3 Medium Stun Setting
blaster-pistol-1835
Ranged - Light
6
3
Medium
400
1
3
4

Qualities

Stun Setting

Attachments

Cost

Rarity

Hard Points: -/3

Vibroknife Melee
+ 1 2 Engaged Pierce 2, Vicious 1
vibroknife-9274
Melee
+1
2
Engaged
250
1
2
3

Qualities

Pierce 2

Vicious 1

Attachments

Cost

Rarity

Hard Points: -/2

Frag Grenade Ranged - Light
8 4 Short Blast 6, Limited Ammo 1
frag-grenade-3911
Ranged - Light
8
4
Short
50
1
0
5

Qualities

Blast 6

Limited Ammo 1

Attachments

Cost

Rarity

Hard Points: -/-

NOVA40 Plasma Grenade Ranged - Light
12 3 Short Blast 10, Limited Ammo 1
nova40-plasma-grenade-6874
Ranged - Light
12
3
Short
125
1
0
6

Qualities

Blast 10

Limited Ammo 1

Attachments

Cost

Rarity

Hard Points: -/-

Detonite Charge Mechanics
+ 15 - Short
detonite-charge-8492
Mechanics
+15
-
Short
50
2
0
2

Qualities

Attachments

Cost

Rarity

Hard Points: -/-

0 240 75 14 0
Critical Injury Difficulty Severity Description
Armor Soak Defense Qualities
Padded Armor 2 -
padded-armor-9603
2
-
500
2
0
1

Qualities

Attachments

Cost

Rarity

Hard Points: -/-

Equipment and Gear Quantity Encumbrance Rarity Price
Comlink (handheld) 1 - - 25
comlink-handheld-9772
1
-
-
25

Comlink (handheld)

A common device found across the galaxy, comlinks come in a variety of forms depending on their function and user. Each allows for audio messaging between two parties though advanced models can transmit multiple users or network groups together. Personal comlinks are often small, hand-held cylinders capable of communicating over distances into low orbit. Some models are built into helmets and armor segments. Longer-range versions are usually carried as large satchels or in backpacks, and can reach across a planet and to ships in high orbit (or even elsewhere in the same star system). Most operate on a standard net of frequencies that can be adjusted as desired to elude detection.

<font size=1>Please see page 171 of Edge of the Empire for details.</font>

Qualities

Stimpack 2 - 1 25
stimpack-9739
2
-
1
25

Stimpack

Stimpacks are auto-injection tubes filled with medicine, bacta, and painkillers. They are field-ready emergency health recovery products, and useful for quick healing in the field. There are countless makers of stimpacks, from Chiewab Amalgamated Pharmaceuticals to Athakam MedTech.

It takes a maneuver for a character to inject a stimpack in himself or another..Stimpacks are one-use items, and automatically heal 5 wounds. Characters can use stimpacks more than once, but each use heals one less wound (so the second use heals four, the third use heals three, and so on). The sixth stimpack heals no wounds—the character is already oversaturated with the medicine for it to have any effect. It takes a day for the character's body to process the stimpacks and for him to be able to use them at full effectiveness. See page 220 for more information.

Models Include: Numerous Variants.

<font size=1>Please see page 177 of Edge of the Empire for details.</font>

Qualities

Mk. IV Modular Backpack 1 - 1 75
mk-iv-modular-backpack-9606
1
-
1
75

Mk. IV Modular Backpack

The convenient Mk. IV Modular Backpack is manufactured by Creshaldyne Industries and marketed almost exclusively to military and governmental forces. Designed with scouts, reconnaissance troopers, and explorers in mind, these backpacks are large and sturdy, made from weatherproof textiles and equipped with an internal frame to help support the weight of the load carried. The backpack has one large compartment with four smaller compartments on the exterior. Each compartment can be sealed and unsealed quickly with a specially designed, silent tear-away textile sealer that keeps the contents of the backpack safe, secure, and dry. What makes this backpack unique is the number of different pouches that can be purchased and attached to the exterior by way of Creshaldyne's proprietary modular quick-release system. This allows the user to customize his backpack for the job at hand, adding extra pouches for contents like ammunition, optical equipment, or specialized hunting gear.

The Mk. IV Modular Backpack increases the user's encumbrance threshold by 3, plus an additional 1 point of encumbrance threshold for each accessory pouch to a maximum of 3.

Note: To purchase accessory pouches for the modular backpack, select the backpack in your inventory and click the "Attachments" button. An "attachment" will be available for adding the pouches to the backpack.

<font size=1>Please see page 51 of Enter the Unknown for details.</font>

Qualities

Load-Bearing Gear 1 - 3 100
load-bearing-gear-5648
1
-
3
100

Load-Bearing Gear

Load-bearing gear, or combat webbing, is a system used by soldiers to carry necessary equipment on their persons in easily accessible pouches. They are commonly made of hard-wearing reinforced textiles, and often with removable armor plates.

Load-bearing gear increases a wearer's encumbrance threshold by 3.

Models Include: Imperial Armory M-4 Army Combat Webbing, AHH "Striker" Tactical Vest.

<font size=1>Please see page 198 of the Age of Rebellion Core Rulebook for details.</font>

Qualities

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