Sinoca has a tall yellow mowhawk and wears piercings in her ears.
Stun Setting
Pierce 2
Vicious 1
Once per session, when attempting to purchase a legally available item, reduce its rarity by 1 per rank of Know Somebody.
Remove :eK: per rank of Convincing Demeanor from any Deception or Skulduggery checks.
When selling good legally, gain 10% more credits per rank of Wheel and Deal.
When first acquired choose 1 skill; Charm, Coercion, Deception, or Negotiation. When making checks with that skill spend :e!: to gain additional :e*: equal to ranks in Smooth Talker.
Gain +1 strain threshold
Cannot run out of ammo due to :e$:. Items with Limited Ammo quality run out of ammo as normal.
Gain +2 wound threshold.
May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody's Fool.
Spend 1 Destiny Point to ignore effects of Critical Injuries on Willpower or Presence checks until the end of the encounter.
When purchasing illegal goods, may reduce rarity by 1 per rank of Black Market Contacts, increasing cost by 50 percent of base cost per reduction.
Once per session, may reroll any 1 Cool or Negotiation check.
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
When buying or selling goods, or paying off or taking Obligation, may suffer 2 strain to sell for 25% more, but for 25% less, pay off 1 more Obligation, or take 1 less.
Stimpacks are auto-injection tubes filled with medicine, bacta, and painkillers. They are field-ready emergency health recovery products, and useful for quick healing in the field. There are countless makers of stimpacks, from Chiewab Amalgamated Pharmaceuticals to Athakam MedTech.
It takes a maneuver for a character to inject a stimpack in himself or another..Stimpacks are one-use items, and automatically heal 5 wounds. Characters can use stimpacks more than once, but each use heals one less wound (so the second use heals four, the third use heals three, and so on). The sixth stimpack heals no wounds—the character is already oversaturated with the medicine for it to have any effect. It takes a day for the character's body to process the stimpacks and for him to be able to use them at full effectiveness. See page 220 for more information.
Models Include: Numerous Variants.
A common device found across the galaxy, comlinks come in a variety of forms depending on their function and user. Each allows for audio messaging between two parties though advanced models can transmit multiple users or network groups together. Personal comlinks are often small, hand-held cylinders capable of communicating over distances into low orbit. Some models are built into helmets and armor segments. Longer-range versions are usually carried as large satchels or in backpacks, and can reach across a planet and to ships in high orbit (or even elsewhere in the same star system). Most operate on a standard net of frequencies that can be adjusted as desired to elude detection.
Produced by MerenData to meet strong customer demand, the MDD-1 2 is a less powerful and less versatile version of the onboard Mercantiler computer system equipped in MerenData's Exchequer series commerce droids. This incredibly useful datapad is programmed with region-specific business information, including currency and credit conversion tables, base value listings for a wide variety of traded goods, and a data uplink connected to a region's stock markets and trading houses that grants the user up-to-the-minute information on all goods bought and sold therein.
When used within the region for which it is programmed—Core Worlds, Inner Rim, Mid Rim, or specific Outer Rim territories—the Mercantiler datapad grants :eB: to any Negotiation skill checks made to buy or sell goods. These datapads grant no bonuses outside of their specific region.
Sin comes from a long line of bounty hunters and learned many of their ways, even though she did not join in the family business. The Rodian came to Coruscant ten years ago seeking ever larger fortunes and wrestled her way into the property market. What Sin thought was an innocuous deal turned out to involve the Pykes, and they made sure she would profit more if she undercut her original client deeply. In time, Sin came to appreciate the world of crime and what could be accomplished working outside the system.
Sin is looking to make as much profit as she can working for the Pyke.
Sin works for the Pykes and gets involved in many real estate holding deals.