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Character Image: SashaForce and Destiny

Sasha

Human
Explorer
Scout
21

Sasha often wears face paint to help her camoflague in the wilds.

Species Features

  • Humans start the game with one rank in two different non-career skills of their choice.
3
12 0
14 0
0 0
2 3 3 3 3 2
General Skills Career Rank
Astrogation (INT)
Athletics (BR)
Brawl (BR)
Charm (PR)
Coercion (WILL)
Computers (INT)
Cool (PR)
Coordination (AG)
Core Worlds (INT)
Deception (CUN)
Discipline (WILL)
Education (INT)
Gunnery (AG)
Leadership (PR)
Lightsaber (BR)
Lore (INT)
Mechanics (INT)
Medicine (INT)
Melee (BR)
Negotiation (PR)
Outer Rim (INT)
Perception (CUN)
Piloting - Planetary (AG)
Piloting - Space (AG)
Ranged - Heavy (AG)
Ranged - Light (AG)
Resilience (BR)
Skulduggery (CUN)
Stealth (AG)
Streetwise (CUN)
Survival (CUN)
Underworld (INT)
Vigilance (WILL)
Warfare (INT)
Xenology (INT)
Weapons Skill Damage Crit Range Qualities
Slugthrower Rifle Ranged - Heavy
7 5 Medium Cumbersome 2
slugthrower-rifle-7512
Ranged - Heavy
7
5
Medium
250
5
1
3

Qualities

Cumbersome 2

Attachments

Cost

Rarity

Hard Points: -/1

0 270 400 7 3
Critical Injury Difficulty Severity Description
Armor Soak Defense Qualities
Heavy Clothing 1 -
heavy-clothing-9411
1
-
50
1
0
0

Qualities

Attachments

Cost

Rarity

Hard Points: -/-

Equipment and Gear Quantity Encumbrance Rarity Price
Stimpack 2 - 1 25
stimpack-5269
2
-
1
25

Stimpack

Stimpacks are auto-injection tubes filled with medicine, bacta, and painkillers. They are field-ready emergency health recovery products, and useful for quick healing in the field. There are countless makers of stimpacks, from Chiewab Amalgamated Pharmaceuticals to Athakam MedTech.

It takes a maneuver for a character to inject a stimpack in himself or another..Stimpacks are one-use items, and automatically heal 5 wounds. Characters can use stimpacks more than once, but each use heals one less wound (so the second use heals four, the third use heals three, and so on). The sixth stimpack heals no wounds—the character is already oversaturated with the medicine for it to have any effect. It takes a day for the character's body to process the stimpacks and for him to be able to use them at full effectiveness. See page 220 for more information.

Models Include: Numerous Variants.

<font size=1>Please see page 177 of Edge of the Empire for details.</font>

Qualities

Comlink (long range) 1 2 1 200
comlink-long-range-1000
1
2
1
200

Comlink (long range)

A common device found across the galaxy, comlinks come in a variety of forms depending on their function and user. Each allows for audio messaging between two parties though advanced models can transmit multiple users or network groups together. Personal comlinks are often small, hand-held cylinders capable of communicating over distances into low orbit. Some models are built into helmets and armor segments. Longer-range versions are usually carried as large satchels or in backpacks, and can reach across a planet and to ships in high orbit (or even elsewhere in the same star system). Most operate on a standard net of frequencies that can be adjusted as desired to elude detection.

<font size=1>Please see page 171 of Edge of the Empire for details.</font>

Qualities

Macrobinoculars 1 1 2 75
macrobinoculars-6957
1
1
2
75

Macrobinoculars

A far simpler version of the more complicated electrobinoculars, macrobinoculars use rugged imaging systems to magnify far-off objects for their users. They are more reliable than electrobinoculars, because there are few systems that can break down. However, they sacrifice the image enhancement and recording systems, as well as any low light capability. There are countless macrobinocular brands on the market, though most of the differences are purely cosmetic.

Models Include: Numerous Variants.

<font size=1>Please see page 175 of Edge of the Empire for details.</font>

Qualities

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