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Character Image: MathusEdge of the Empire

Mathus

Human
Technician
Droid Tech
29

Mathus is never seen without his goggles close by.

Species Features

  • Humans start the game with one rank in two different non-career skills of their choice.
4
13 0
13 0
0 0
3 2 4 2 2 2
General Skills Career Rank
Astrogation (INT)
Athletics (BR)
Brawl (BR)
Charm (PR)
Coercion (WILL)
Computers (INT)
Cool (PR)
Coordination (AG)
Core Worlds (INT)
Deception (CUN)
Discipline (WILL)
Education (INT)
Gunnery (AG)
Leadership (PR)
Lightsaber (BR)
Lore (INT)
Mechanics (INT)
Medicine (INT)
Melee (BR)
Negotiation (PR)
Outer Rim (INT)
Perception (CUN)
Piloting - Planetary (AG)
Piloting - Space (AG)
Ranged - Heavy (AG)
Ranged - Light (AG)
Resilience (BR)
Skulduggery (CUN)
Stealth (AG)
Streetwise (CUN)
Survival (CUN)
Underworld (INT)
Vigilance (WILL)
Warfare (INT)
Xenology (INT)
Weapons Skill Damage Crit Range Qualities
Shock Gloves Brawl
+ 0 5 Engaged Stun 3
shock-gloves-5382
Brawl
+0
5
Engaged
300
-
1
2

Qualities

Stun 3

Attachments

Cost

Rarity

Hard Points: -/1

Holdout Blaster Ranged - Light
5 4 Short Stun Setting
holdout-blaster-3022
Ranged - Light
5
4
Short
200
1
1
4

Qualities

Stun Setting

Attachments

Cost

Rarity

Hard Points: -/1

0 260 0 8 5
Critical Injury Difficulty Severity Description
Armor Soak Defense Qualities
Heavy Clothing 1 -
heavy-clothing-9351
1
-
50
1
0
0

Qualities

Attachments

Cost

Rarity

Hard Points: -/-

Equipment and Gear Quantity Encumbrance Rarity Price
Stimpack 2 - 1 25
stimpack-9642
2
-
1
25

Stimpack

Stimpacks are auto-injection tubes filled with medicine, bacta, and painkillers. They are field-ready emergency health recovery products, and useful for quick healing in the field. There are countless makers of stimpacks, from Chiewab Amalgamated Pharmaceuticals to Athakam MedTech.

It takes a maneuver for a character to inject a stimpack in himself or another..Stimpacks are one-use items, and automatically heal 5 wounds. Characters can use stimpacks more than once, but each use heals one less wound (so the second use heals four, the third use heals three, and so on). The sixth stimpack heals no wounds—the character is already oversaturated with the medicine for it to have any effect. It takes a day for the character's body to process the stimpacks and for him to be able to use them at full effectiveness. See page 220 for more information.

Models Include: Numerous Variants.

<font size=1>Please see page 177 of Edge of the Empire for details.</font>

Qualities

Comlink (handheld) 1 - - 25
comlink-handheld-7493
1
-
-
25

Comlink (handheld)

A common device found across the galaxy, comlinks come in a variety of forms depending on their function and user. Each allows for audio messaging between two parties though advanced models can transmit multiple users or network groups together. Personal comlinks are often small, hand-held cylinders capable of communicating over distances into low orbit. Some models are built into helmets and armor segments. Longer-range versions are usually carried as large satchels or in backpacks, and can reach across a planet and to ships in high orbit (or even elsewhere in the same star system). Most operate on a standard net of frequencies that can be adjusted as desired to elude detection.

<font size=1>Please see page 171 of Edge of the Empire for details.</font>

Qualities

Datapad 1 1 1 75
datapad-5304
1
1
1
75

Datapad

Datapads are common on most technologically civilized planets, and are used to record, store, display, and organize almost any kind of data from basic text to holographic recordings. Most come with a small display screen, though some use holoprojectors and are small enough to be easily carried in one or two hands, depending on the model. They are commonly encoded or encrypted so that only the actual owner can operate them; some are even set to wipe all data if unauthorized users attempt access.

Models Include: Numerous Variants.

<font size=1>Please see page 181 of Edge of the Empire for details.</font>

Qualities

Tool Kit 1 4 2 350
tool-kit-2897
1
4
2
350

Tool Kit

In a technological galaxy, a tool kit is almost essential. Every vessel, no matter the size or function, has some sort of repair kit to deal with mechanical or electric failures, as calling for assistance is often not practical (or safe). Kits are also useful for repairing damaged droids or cybernetic parts, especially ones too modified to take to reputable mechanics. Tool kits need to have a wide range of gear, as many users are fond of tinkering and upgrading on their own. Basic hammers, hydrospanner wrenches, restraining bolts, power coupling scrubbers, fusion cutters, laser and sonic welders, replacement wiring and components, power calibrators, and of course welding goggles and heavy gloves are all standard components. Many of these also make for effective improvised weapons. For those used to doing extensive repairs, some kits include diagnostic probes and other aids to determine the nature of the fault. There is little a skilled mechanic cannot fix with a well-maintained and well-stocked toolkit, given adequate time to conduct the repairs (which is sometimes a problem too).

Toolkits allow mechanics to perform most Mechanics checks to repair mechanical devices, and can also be used to "heal" droids.

Models Include: Numerous Variants.

<font size=1>Please see page 181 of Edge of the Empire for details.</font>

Qualities

Emergency Repair Patch 1 - 2 25
emergency-repair-patch-1685
1
-
2
25

Emergency Repair Patch

Emergency repait patches are designed to be both portable and easy to use even in the midst of stressful combat situations. Typically they consist of a semi-flexible durasteel disk rimmed with auto-activating thermal welds. Some patches also contain an electrically intert inner insulation layer to protect against shortouts. Emergency repair patches can be quickly applied over a damaged portion of a droid's chassis, then quickly spot-welded into position, protecting the droid's interior safe from further damage and reinforcing the chassis's structural integrity.

An emergency repair patch is a one use item that mechanics can use to patch small holes in items or vehicles, or more commonly to heal wounds on droids. It takes a maneuver for a character to use one on himself or another. Each patch automatically heals 3 wounds on a droid. This can be done five times in a day. The sixth patch heals no wounds though, as the droid is so patched together that further patches would be useless. It takes a day for the droid's self repair diagnostics (or some actual repairs) to restore the body to enough functionality to be able to accept additional emergency patches.

Please see page 227 of the Force and Destiny Core Rulebook for more information.

Qualities

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