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Character Image: Kiera VirkEdge of the Empire

Kiera Virk

Weequay
Bounty Hunter
Operator
28

Kiera has two long golden braides that extend down to her knees.

Species Features

  • Weequay may begin the game with one rank in Athletics.

  • Weequay can communicate non-verbally with other Weequays up to Short Range.

3
13 0
12 0
1 1
3 3 2 3 2 1
General Skills Career Rank
Astrogation (INT)
Athletics (BR)
Brawl (BR)
Charm (PR)
Coercion (WILL)
Computers (INT)
Cool (PR)
Coordination (AG)
Core Worlds (INT)
Deception (CUN)
Discipline (WILL)
Education (INT)
Gunnery (AG)
Leadership (PR)
Lightsaber (BR)
Lore (INT)
Mechanics (INT)
Medicine (INT)
Melee (BR)
Negotiation (PR)
Outer Rim (INT)
Perception (CUN)
Piloting - Planetary (AG)
Piloting - Space (AG)
Ranged - Heavy (AG)
Ranged - Light (AG)
Resilience (BR)
Skulduggery (CUN)
Stealth (AG)
Streetwise (CUN)
Survival (CUN)
Underworld (INT)
Vigilance (WILL)
Warfare (INT)
Xenology (INT)
Weapons Skill Damage Crit Range Qualities
Weequay Blaster Lance Ranged - Heavy
8 3 Extreme Cumbersome 2, Accurate 1
weequay-blaster-lance-5955
Ranged - Heavy
8
3
Extreme
850
5
2
6

Qualities

Cumbersome 2

Accurate 1

Attachments

Cost

Rarity

Hard Points: -/2

0 240 150 8 5
Critical Injury Difficulty Severity Description
Armor Soak Defense Qualities
TX-3 Combat Flight Suit - 1
tx-3-combat-flight-suit-6057
-
1
3000
4
2
6

Qualities

Attachments

Cost

Rarity

Hard Points: -/2

Equipment and Gear Quantity Encumbrance Rarity Price
Comlink (handheld) 1 - - 25
comlink-handheld-7454
1
-
-
25

Comlink (handheld)

A common device found across the galaxy, comlinks come in a variety of forms depending on their function and user. Each allows for audio messaging between two parties though advanced models can transmit multiple users or network groups together. Personal comlinks are often small, hand-held cylinders capable of communicating over distances into low orbit. Some models are built into helmets and armor segments. Longer-range versions are usually carried as large satchels or in backpacks, and can reach across a planet and to ships in high orbit (or even elsewhere in the same star system). Most operate on a standard net of frequencies that can be adjusted as desired to elude detection.

<font size=1>Please see page 171 of Edge of the Empire for details.</font>

Qualities

Hunting Goggles 1 - 5 600
hunting-goggles-4452
1
-
5
600

Hunting Goggles

Produced by a number of well-known manufacturers of sensors and scanners, hunting goggles are a kind of scanner goggle specifically designed to assist professional guides and hunters in tracking their quarry. Along with the usual light-amplification and thermal-imaging sensors found in most scanner goggles, hunting goggles are equipped with an image magnification and enhancement system, a short-range motion detector, and a targeting system and micro heads-up display that projects aiming reticules and targeting information into the wearer's field of vision. Hunting goggles sharpen the wearer's vision to a preternatural degree, and they allow him to see clearly in the dark and through fog, smoke, haze, and other obscuring agents. All of these systems combine to make a highly useful piece of equipment for those who make their livings stalking beasts and sentients through the Outer Rim.

Hunting Goggles grant :eB: to any Perception skill checks made to locate prey, and thanks to their image magnification and enhancement, they remove up to :eK::eK: imposed due to concealment, darkness, or fog and mist from all Ranged (Light) and Ranged (Heavy) checks.

<font size=1>Please see page 48 of Enter the Unknown for details.</font>

Qualities

Stimpack 1 - 1 25
stimpack-9556
1
-
1
25

Stimpack

Stimpacks are auto-injection tubes filled with medicine, bacta, and painkillers. They are field-ready emergency health recovery products, and useful for quick healing in the field. There are countless makers of stimpacks, from Chiewab Amalgamated Pharmaceuticals to Athakam MedTech.

It takes a maneuver for a character to inject a stimpack in himself or another..Stimpacks are one-use items, and automatically heal 5 wounds. Characters can use stimpacks more than once, but each use heals one less wound (so the second use heals four, the third use heals three, and so on). The sixth stimpack heals no wounds—the character is already oversaturated with the medicine for it to have any effect. It takes a day for the character's body to process the stimpacks and for him to be able to use them at full effectiveness. See page 220 for more information.

Models Include: Numerous Variants.

<font size=1>Please see page 177 of Edge of the Empire for details.</font>

Qualities

Crash Survival Kit 1 5 2 300
crash-survival-kit-3368
1
5
2
300

Crash Survival Kit

While life is usually controlled and comfortable, there are many times when physical survival becomes an issue. A forced landing might strand a crew deep in Tatooine's deserts, or a speeder failure could result in extended durations in glacial snow. Most ships, especially smaller ones such as fighters and escape pods, contain kits to help ensure survival until rescue or repair. Pretormin Environmental (a company specializing in exploration and survival gear) makes a popular model of survival kit small enough to fit into an escape pod or snubfighter. Their contents include a thermal cloak, multipurpose knife, distress beacon, two emergency comlinks, wire spool, ration bars, basic medpac (equivalent of the GLiS Emergency Medpac), two respirators, water filter and jug, glow rod, 50 meters of high strength microfiber, ten ration packs, and a flare gun. Some pirates would augment their kits with compact blasters or other weapons, knowing that often their enemies will also be eagerly searching for them, although Pretormin Environmental doesn't equip their kits with weapons as standard.

Models Include: Pretormin Environmental Crash Survival Kit.

<font size=1>Please see page 180 of Edge of the Empire for details.</font>

Qualities

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