Kiera has two long golden braides that extend down to her knees.
Weequay may begin the game with one rank in Athletics.
Weequay can communicate non-verbally with other Weequays up to Short Range.
Cumbersome 2
Accurate 1
Gain +1 strain threshold
Remove :eK: per rank of Galaxy Mapper from Astrogation checks. Astrogation checks take half normal time.
During a chase; add :eB: per rank in Shortcut to any checks made to catch or escape an opponent.
Upon unsuccessful attack with a starship or vehicle weapon, may spend :e^::e^: per rank of Overwhelm Defenses. Reduce the defense in the targeted zone by 1 for every :e^::e^: spent.
Take a Full Throttle action; make a Hard (:eD::eD::eD:) Piloting check to increase a vehicle's top speed by 1 for a number of rounds equal to Cunning.
Remove :eK: per rank of Planet Mapper from Streetwise or Survival checks used to navigate on a world. In addition, such checks take 50% less time (does not stack with Planet Mapper)
Upon successful attack with a starship or vehicle weapon, may spend :e^::e^: to reduce the maximum speed of the target by 1 until the end of the next round.
Remove :eK: per rank of Skilled Jockey from all Piloting (Planetary) and Piloting (Space) checks the character attempts.
Do not suffer usual penalties for driving through different terrain when using Piloting (Planetary).
Please see page 35 of the No Disintegrations Sourcebook for details.
Once per round, may mount or dismount a vehicle or beast, or enter a cockpit or weapon station on a vehicle, as an incidental.
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
When engaging in a chase or race, may suffer two strain to add :e*: equal to ranks in Shortcut to the check.
Please see page 34 of the No Disintegrations Sourcebook for details.
A common device found across the galaxy, comlinks come in a variety of forms depending on their function and user. Each allows for audio messaging between two parties though advanced models can transmit multiple users or network groups together. Personal comlinks are often small, hand-held cylinders capable of communicating over distances into low orbit. Some models are built into helmets and armor segments. Longer-range versions are usually carried as large satchels or in backpacks, and can reach across a planet and to ships in high orbit (or even elsewhere in the same star system). Most operate on a standard net of frequencies that can be adjusted as desired to elude detection.
Produced by a number of well-known manufacturers of sensors and scanners, hunting goggles are a kind of scanner goggle specifically designed to assist professional guides and hunters in tracking their quarry. Along with the usual light-amplification and thermal-imaging sensors found in most scanner goggles, hunting goggles are equipped with an image magnification and enhancement system, a short-range motion detector, and a targeting system and micro heads-up display that projects aiming reticules and targeting information into the wearer's field of vision. Hunting goggles sharpen the wearer's vision to a preternatural degree, and they allow him to see clearly in the dark and through fog, smoke, haze, and other obscuring agents. All of these systems combine to make a highly useful piece of equipment for those who make their livings stalking beasts and sentients through the Outer Rim.
Hunting Goggles grant :eB: to any Perception skill checks made to locate prey, and thanks to their image magnification and enhancement, they remove up to :eK::eK: imposed due to concealment, darkness, or fog and mist from all Ranged (Light) and Ranged (Heavy) checks.
Stimpacks are auto-injection tubes filled with medicine, bacta, and painkillers. They are field-ready emergency health recovery products, and useful for quick healing in the field. There are countless makers of stimpacks, from Chiewab Amalgamated Pharmaceuticals to Athakam MedTech.
It takes a maneuver for a character to inject a stimpack in himself or another..Stimpacks are one-use items, and automatically heal 5 wounds. Characters can use stimpacks more than once, but each use heals one less wound (so the second use heals four, the third use heals three, and so on). The sixth stimpack heals no wounds—the character is already oversaturated with the medicine for it to have any effect. It takes a day for the character's body to process the stimpacks and for him to be able to use them at full effectiveness. See page 220 for more information.
Models Include: Numerous Variants.
While life is usually controlled and comfortable, there are many times when physical survival becomes an issue. A forced landing might strand a crew deep in Tatooine's deserts, or a speeder failure could result in extended durations in glacial snow. Most ships, especially smaller ones such as fighters and escape pods, contain kits to help ensure survival until rescue or repair. Pretormin Environmental (a company specializing in exploration and survival gear) makes a popular model of survival kit small enough to fit into an escape pod or snubfighter. Their contents include a thermal cloak, multipurpose knife, distress beacon, two emergency comlinks, wire spool, ration bars, basic medpac (equivalent of the GLiS Emergency Medpac), two respirators, water filter and jug, glow rod, 50 meters of high strength microfiber, ten ration packs, and a flare gun. Some pirates would augment their kits with compact blasters or other weapons, knowing that often their enemies will also be eagerly searching for them, although Pretormin Environmental doesn't equip their kits with weapons as standard.
Models Include: Pretormin Environmental Crash Survival Kit.
Kiera always loved the thrill of the hunt. Starting their bounty hunting career as a repo specialist they would recover stolen starships. In order to do this they needed to be an expert pilot and deceant thief. However commiting crimes was against their personal code. Eventually the Bounty Hunter's Guild convinced her to take on live bounties. She used her skills of operating vehicles to always use her vehicle in the hunt.
Kiera always follows a Code to try and bring back all of their bounties back live.
Kiera is known for their live of speed it gives them an adrenaline rush unlike no other. Combine that with the thrill of the hunt drove them to be an operator in the bounty hunter's guild.